Mercurial > sdl-ios-xcode
view src/video/SDL_stretch_c.h @ 3911:ba3abfa20e18 SDL-1.2
Digital Mars has stdint.h, so use the header on Windows with that compiler.
Fixes Bugzilla #376.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 12 Feb 2007 11:45:18 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Perform a stretch blit between two surfaces of the same format. NOTE: This function is not safe to call from multiple threads! */ extern int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);