Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_gf_render.c @ 4970:b9eed029844a
Include the Android Makefile in the distribution files
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jan 2011 12:15:16 -0800 |
parents | aa8888658021 |
children | da10636e5eca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" #include "SDL_video.h" #include "SDL_gf_render.h" #include "SDL_qnxgf.h" static SDL_Renderer *gf_createrenderer(SDL_Window * window, Uint32 flags); static int gf_displaymodechanged(SDL_Renderer * renderer); static int gf_activaterenderer(SDL_Renderer * renderer); static int gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture); static int gf_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int gf_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int gf_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int gf_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture); static int gf_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture); static int gf_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture); static int gf_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture); static int gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture); static void gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int gf_renderpoint(SDL_Renderer * renderer, int x, int y); static int gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect); static int gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void gf_renderpresent(SDL_Renderer * renderer); static void gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture); static void gf_destroyrenderer(SDL_Renderer * renderer); SDL_RenderDriver gf_renderdriver = { gf_createrenderer, { "qnxgf", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_SCALEMODE_NONE | SDL_SCALEMODE_SLOW), 13, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU}, 0, 0} }; static SDL_Renderer * gf_createrenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer = NULL; SDL_RenderData *rdata = NULL; uint32_t it; int32_t jt; int32_t status; /* Check if it is OpenGL ES window */ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { /* No error, just no need to create 2D renderer for OpenGL ES window */ return NULL; } /* Allocate new renderer structure */ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(SDL_Renderer)); if (renderer == NULL) { SDL_OutOfMemory(); return NULL; } /* Allocate renderer data */ rdata = (SDL_RenderData *) SDL_calloc(1, sizeof(SDL_RenderData)); if (rdata == NULL) { SDL_free(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged = gf_displaymodechanged; renderer->ActivateRenderer = gf_activaterenderer; renderer->CreateTexture = gf_createtexture; renderer->QueryTexturePixels = gf_querytexturepixels; renderer->SetTexturePalette = gf_settexturepalette; renderer->GetTexturePalette = gf_gettexturepalette; renderer->SetTextureAlphaMod = gf_settexturealphamod; renderer->SetTextureColorMod = gf_settexturecolormod; renderer->SetTextureBlendMode = gf_settextureblendmode; renderer->SetTextureScaleMode = gf_settexturescalemode; renderer->UpdateTexture = gf_updatetexture; renderer->LockTexture = gf_locktexture; renderer->UnlockTexture = gf_unlocktexture; renderer->DirtyTexture = gf_dirtytexture; renderer->RenderPoint = gf_renderpoint; renderer->RenderLine = gf_renderline; renderer->RenderFill = gf_renderfill; renderer->RenderCopy = gf_rendercopy; renderer->RenderPresent = gf_renderpresent; renderer->DestroyTexture = gf_destroytexture; renderer->DestroyRenderer = gf_destroyrenderer; renderer->info = gf_renderdriver.info; renderer->window = window; renderer->driverdata = rdata; /* Set render acceleration flag in case it is accelerated */ if ((didata->caps & SDL_GF_ACCELERATED) == SDL_GF_ACCELERATED) { renderer->info.flags = SDL_RENDERER_ACCELERATED; } else { renderer->info.flags &= ~(SDL_RENDERER_ACCELERATED); } rdata->window = window; /* Check if upper level requested synchronization on vsync signal */ if ((flags & SDL_RENDERER_PRESENTVSYNC) == SDL_RENDERER_PRESENTVSYNC) { rdata->enable_vsync = SDL_TRUE; } else { rdata->enable_vsync = SDL_FALSE; } /* Check what buffer copy/flip scheme is requested */ rdata->surfaces_count = 0; if ((flags & SDL_RENDERER_SINGLEBUFFER) == SDL_RENDERER_SINGLEBUFFER) { if ((flags & SDL_RENDERER_PRESENTDISCARD) == SDL_RENDERER_PRESENTDISCARD) { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD; } else { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; } rdata->surfaces_count = 1; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 0; } else { if ((flags & SDL_RENDERER_PRESENTFLIP2) == SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; rdata->surfaces_count = 2; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } else { if ((flags & SDL_RENDERER_PRESENTFLIP3) == SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; rdata->surfaces_count = 3; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } else { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; rdata->surfaces_count = 1; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 0; } } } /* Create layer surfaces, which could be visible */ for (it = 0; it < rdata->surfaces_count; it++) { /* TODO: add palette creation */ /* Create displayable surfaces */ status = gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0, didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata-> current_mode. format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE); if (status != GF_ERR_OK) { /* Free already allocated surfaces */ for (jt = it - 1; jt > 0; jt--) { gf_surface_free(rdata->surface[jt]); rdata->surface[jt] = NULL; } SDL_free(rdata); SDL_free(renderer); if (status == GF_ERR_MEM) { SDL_SetError("unsufficient free video memory"); } else { SDL_SetError("error during displayable surface creation"); } return NULL; } /* Get detailed information about allocated surface */ gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]); } return renderer; } void gf_addrenderdriver(_THIS) { uint32_t it; for (it = 0; it < _this->num_displays; it++) { SDL_AddRenderDriver(&_this->displays[it], &gf_renderdriver); } } /****************************************************************************/ /* SDL render interface */ /****************************************************************************/ static int gf_displaymodechanged(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; /* Remove all allocated surfaces, they are no more valid */ /* TODO: Add video mode change detection and new parameters detection */ return 0; } static int gf_activaterenderer(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_VideoDisplay *display = rdata->window->display; SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata; /* Setup current surface as visible */ // gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1); /* Set visible surface when hardware in idle state */ // gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); return 0; } static int gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_RenderData *renderdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = window->display; SDL_TextureData *tdata = NULL; /* Allocate texture driver data */ tdata = (SDL_TextureData *) SDL_calloc(1, sizeof(SDL_TextureData)); if (tdata == NULL) { SDL_OutOfMemory(); return -1; } /* Set texture driver data */ texture->driverdata = tdata; } static int gf_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { } static int gf_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { } static int gf_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { } static int gf_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture) { } static int gf_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture) { } static int gf_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture) { } static int gf_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture) { } static int gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { } static int gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { } static void gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture) { } static void gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { } static int gf_renderpoint(SDL_Renderer * renderer, int x, int y) { } static int gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { } static int gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect) { } static int gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { } static void gf_renderpresent(SDL_Renderer * renderer) { } static void gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture) { } static void gf_destroyrenderer(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; uint32_t it; for (it = 0; it < rdata->surfaces_count; it++) { if (rdata->surface[it] != NULL) { gf_surface_free(rdata->surface[it]); } } } /* vi: set ts=4 sw=4 expandtab: */