Mercurial > sdl-ios-xcode
view test/testoverlay.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 4d3bb026cd16 |
children | 782fd950bd46 c121d94672cb |
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance!=100) { yuv[0]=yuv[0]*luminance/100; if (yuv[0]>255) yuv[0]=255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[2]; *(op[2]++)=yuv[1]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[1]; *(op[2]++)=yuv[2]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; *(op++)=yuv[0]; *(op++)=yuv[2]; } else *(op++)=yuv[0]; p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[2]; op[1]=yuv[1]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[1]; op[1]=yuv[2]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if(!scale) { rect.w=overlay->w; rect.h=overlay->h; for(i=0; i<h-rect.h && i<w-rect.w; i++) { rect.x=i; rect.y=i; SDL_DisplayYUVOverlay(overlay,&rect); } } else { rect.w=overlay->w/2; rect.h=overlay->h/2; rect.x=(w-rect.w)/2; rect.y=(h-rect.h)/2; disp=rect.y-1; for(i=0; i<disp; i++) { rect.w+=2; rect.h+=2; rect.x--; rect.y--; SDL_DisplayYUVOverlay(overlay,&rect); } } printf("Displayed %d times.\n",i); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "Where 'arg' is one of:\n"); fprintf(stderr, " -delay <seconds>\n"); fprintf(stderr, " -width <pixels>\n"); fprintf(stderr, " -height <pixels>\n"); fprintf(stderr, " -bpp <bits>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale=0; monochrome=0; luminance=100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while ( argc > 1 ) { if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-lum") == 0 ) { if ( argv[2] ) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-format") == 0 ) { if ( argv[2] ) { if(!strcmp(argv[2],"YV12")) overlay_format = SDL_YV12_OVERLAY; else if(!strcmp(argv[2],"IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if(!strcmp(argv[2],"YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if(!strcmp(argv[2],"UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if(!strcmp(argv[2],"YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n",argv[2]); return(1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-scale") == 0 ) { scale = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-mono") == 0 ) { monochrome = 1; argv += 1; argc -= 1; } else if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); return(1); } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile=(argv[1]?argv[1]:"sample.bmp"); pic = SDL_LoadBMP(bmpfile); if ( pic == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); quit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette=NULL; format.BitsPerPixel=32; format.BytesPerPixel=4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift=0; format.Gshift=8; format.Bshift=16; #else format.Rshift=24; format.Gshift=16; format.Bshift=8; #endif format.Ashift=0; format.Rmask=0xff<<format.Rshift; format.Gmask=0xff<<format.Gshift; format.Bmask=0xff<<format.Bshift; format.Amask=0; format.Rloss=0; format.Gloss=0; format.Bloss=0; format.Aloss=8; format.colorkey=0; format.alpha=0; newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); if(!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); quit(1); } SDL_FreeSurface(pic); pic=newsurf; } /* Create the overlay */ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); if ( overlay == NULL ) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(1); } printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes, overlay->hw_overlay?"hardware":"software", overlay->format==SDL_YV12_OVERLAY?"YV12": overlay->format==SDL_IYUV_OVERLAY?"IYUV": overlay->format==SDL_YUY2_OVERLAY?"YUY2": overlay->format==SDL_UYVY_OVERLAY?"UYVY": overlay->format==SDL_YVYU_OVERLAY?"YVYU": "Unknown"); for(i=0; i<overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch(overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic,overlay,monochrome,luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic,overlay,monochrome,luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic,overlay,monochrome,luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic,overlay,monochrome,luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic,overlay,monochrome,luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); quit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now-then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #endif SDL_Delay(delay*1000); SDL_Quit(); return(0); }