view src/video/directfb/SDL_DirectFB_yuv.c @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents e5a65c16913b
children a8a548394a81
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the DirectFB implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_DirectFB_yuv.h"
#include "../SDL_yuvfuncs.h"


/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs directfb_yuvfuncs = {
  DirectFB_LockYUVOverlay,
  DirectFB_UnlockYUVOverlay,
  DirectFB_DisplayYUVOverlay,
  DirectFB_FreeYUVOverlay
};

struct private_yuvhwdata {
  DFBDisplayLayerID      layer_id;

  IDirectFBDisplayLayer *layer;
  IDirectFBSurface      *surface;

  /* These are just so we don't have to allocate them separately */
  Uint16 pitches[3];
  Uint8 *planes[3];
};

static DFBEnumerationResult
enum_layers_callback( DFBDisplayLayerID            id,
                      DFBDisplayLayerDescription   desc,
                      void                        *data )
{
  struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data;

  /* we don't want the primary */
  if (id == DLID_PRIMARY)
    return DFENUM_OK;

  /* take the one with a surface for video */
  if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO))
    {
      hwdata->layer_id = id;

      return DFENUM_CANCEL;
    }

  return DFENUM_OK;
}


static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
                                  int width, int height, Uint32 format)
{
  DFBResult              ret;
  IDirectFB             *dfb = HIDDEN->dfb;
  IDirectFBDisplayLayer *layer;
  DFBDisplayLayerConfig  conf;

  ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
      return ret;
    }

  if (!hwdata->layer_id)
    return DFB_UNSUPPORTED;

  ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
      return ret;
    }

  conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
  conf.width = width;
  conf.height = height;

  switch (format)
    {
    case SDL_YV12_OVERLAY:
      conf.pixelformat = DSPF_YV12;
      break;
    case SDL_IYUV_OVERLAY:
      conf.pixelformat = DSPF_I420;
      break;
    case SDL_YUY2_OVERLAY:
      conf.pixelformat = DSPF_YUY2;
      break;
    case SDL_UYVY_OVERLAY:
      conf.pixelformat = DSPF_UYVY;
      break;
    default:
      fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
      break;
    }

  /* Need to set coop level or newer DirectFB versions will fail here. */
  ret = layer->SetCooperativeLevel (layer, DLSCL_ADMINISTRATIVE);
  if (ret)
    {
      SetDirectFBError("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->SetConfiguration (layer, &conf);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->GetSurface (layer, &hwdata->surface);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
      layer->Release (layer);
      return ret;
    }

  hwdata->layer = layer;

  return DFB_OK;
}

SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
  SDL_Overlay *overlay;
  struct private_yuvhwdata *hwdata;

  /* Create the overlay structure */
  overlay = SDL_calloc (1, sizeof(SDL_Overlay));
  if (!overlay)
    {
      SDL_OutOfMemory();
      return NULL;
    }
	
  /* Fill in the basic members */
  overlay->format = format;
  overlay->w = width;
  overlay->h = height;

  /* Set up the YUV surface function structure */
  overlay->hwfuncs = &directfb_yuvfuncs;

  /* Create the pixel data and lookup tables */
  hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata));
  overlay->hwdata = hwdata;
  if (!hwdata)
    {
      SDL_OutOfMemory();
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  if (CreateYUVSurface (this, hwdata, width, height, format))
    {
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  overlay->hw_overlay = 1;

  /* Set up the plane pointers */
  overlay->pitches = hwdata->pitches;
  overlay->pixels = hwdata->planes;
  switch (format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      overlay->planes = 3;
      break;
    default:
      overlay->planes = 1;
      break;
    }

  /* We're all done.. */
  return overlay;
}

int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  DFBResult         ret;
  void             *data;
  int               pitch;
  IDirectFBSurface *surface = overlay->hwdata->surface;

  ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch);
  if (ret)
    {
      SetDirectFBerror("IDirectFBSurface::Lock", ret);
      return -1;
    }

  /* Find the pitch and offset values for the overlay */
  overlay->pitches[0] = (Uint16) pitch;
  overlay->pixels[0]  = (Uint8*) data;

  switch (overlay->format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      /* Add the two extra planes */
      overlay->pitches[1] = overlay->pitches[0] / 2;
      overlay->pitches[2] = overlay->pitches[0] / 2;
      overlay->pixels[1]  = overlay->pixels[0] + overlay->pitches[0] * overlay->h;
      overlay->pixels[2]  = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
      break;
    default:
      /* Only one plane, no worries */
      break;
    }

  return 0;
}

void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  IDirectFBSurface *surface = overlay->hwdata->surface;

  overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;

  surface->Unlock (surface);
}

int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst)
{
  DFBResult              ret;
  DFBDisplayLayerConfig  conf;
  IDirectFBDisplayLayer *primary = HIDDEN->layer;
  IDirectFBDisplayLayer *layer   = overlay->hwdata->layer;

  primary->GetConfiguration (primary, &conf);

  ret = layer->SetScreenLocation (layer,
                                  dst->x / (float) conf.width, dst->y / (float) conf.height,
                                  dst->w / (float) conf.width, dst->h / (float) conf.height );
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret);
      return -1;
    }

  return 0;
}

void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  struct private_yuvhwdata *hwdata;

  hwdata = overlay->hwdata;
  if (hwdata)
    {
      if (hwdata->surface)
        hwdata->surface->Release (hwdata->surface);

      if (hwdata->layer)
        hwdata->layer->Release (hwdata->layer);

      free (hwdata);
    }
}