view src/video/bwindow/SDL_sysevents.cc @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents 678576473849
children 1146681dbb74
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <support/UTF8.h>
#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_BWin.h"
#include "SDL_lowvideo.h"

static SDLKey keymap[128];
int mouse_relative = 0;
extern "C" {

#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_sysevents_c.h"

void BE_PumpEvents(_THIS)
{
}

void BE_InitOSKeymap(_THIS)
{
		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
			keymap[i] = SDLK_UNKNOWN;

		keymap[0x01]		= SDLK_ESCAPE;
		keymap[B_F1_KEY]	= SDLK_F1;
		keymap[B_F2_KEY]	= SDLK_F2;
		keymap[B_F3_KEY]	= SDLK_F3;
		keymap[B_F4_KEY]	= SDLK_F4;
		keymap[B_F5_KEY]	= SDLK_F5;
		keymap[B_F6_KEY]	= SDLK_F6;
		keymap[B_F7_KEY]	= SDLK_F7;
		keymap[B_F8_KEY]	= SDLK_F8;
		keymap[B_F9_KEY]	= SDLK_F9;
		keymap[B_F10_KEY]	= SDLK_F10;
		keymap[B_F11_KEY]	= SDLK_F11;
		keymap[B_F12_KEY]	= SDLK_F12;
		keymap[B_PRINT_KEY]	= SDLK_PRINT;
		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
		keymap[0x11]		= SDLK_BACKQUOTE;
		keymap[0x12]		= SDLK_1;
		keymap[0x13]		= SDLK_2;
		keymap[0x14]		= SDLK_3;
		keymap[0x15]		= SDLK_4;
		keymap[0x16]		= SDLK_5;
		keymap[0x17]		= SDLK_6;
		keymap[0x18]		= SDLK_7;
		keymap[0x19]		= SDLK_8;
		keymap[0x1a]		= SDLK_9;
		keymap[0x1b]		= SDLK_0;
		keymap[0x1c]		= SDLK_MINUS;
		keymap[0x1d]		= SDLK_EQUALS;
		keymap[0x1e]		= SDLK_BACKSPACE;
		keymap[0x1f]		= SDLK_INSERT;
		keymap[0x20]		= SDLK_HOME;
		keymap[0x21]		= SDLK_PAGEUP;
		keymap[0x22]		= SDLK_NUMLOCK;
		keymap[0x23]		= SDLK_KP_DIVIDE;
		keymap[0x24]		= SDLK_KP_MULTIPLY;
		keymap[0x25]		= SDLK_KP_MINUS;
		keymap[0x26]		= SDLK_TAB;
		keymap[0x27]		= SDLK_q;
		keymap[0x28]		= SDLK_w;
		keymap[0x29]		= SDLK_e;
		keymap[0x2a]		= SDLK_r;
		keymap[0x2b]		= SDLK_t;
		keymap[0x2c]		= SDLK_y;
		keymap[0x2d]		= SDLK_u;
		keymap[0x2e]		= SDLK_i;
		keymap[0x2f]		= SDLK_o;
		keymap[0x30]		= SDLK_p;
		keymap[0x31]		= SDLK_LEFTBRACKET;
		keymap[0x32]		= SDLK_RIGHTBRACKET;
		keymap[0x33]		= SDLK_BACKSLASH;
		keymap[0x34]		= SDLK_DELETE;
		keymap[0x35]		= SDLK_END;
		keymap[0x36]		= SDLK_PAGEDOWN;
		keymap[0x37]		= SDLK_KP7;
		keymap[0x38]		= SDLK_KP8;
		keymap[0x39]		= SDLK_KP9;
		keymap[0x3a]		= SDLK_KP_PLUS;
		keymap[0x3b]		= SDLK_CAPSLOCK;
		keymap[0x3c]		= SDLK_a;
		keymap[0x3d]		= SDLK_s;
		keymap[0x3e]		= SDLK_d;
		keymap[0x3f]		= SDLK_f;
		keymap[0x40]		= SDLK_g;
		keymap[0x41]		= SDLK_h;
		keymap[0x42]		= SDLK_j;
		keymap[0x43]		= SDLK_k;
		keymap[0x44]		= SDLK_l;
		keymap[0x45]		= SDLK_SEMICOLON;
		keymap[0x46]		= SDLK_QUOTE;
		keymap[0x47]		= SDLK_RETURN;
		keymap[0x48]		= SDLK_KP4;
		keymap[0x49]		= SDLK_KP5;
		keymap[0x4a]		= SDLK_KP6;
		keymap[0x4b]		= SDLK_LSHIFT;
		keymap[0x4c]		= SDLK_z;
		keymap[0x4d]		= SDLK_x;
		keymap[0x4e]		= SDLK_c;
		keymap[0x4f]		= SDLK_v;
		keymap[0x50]		= SDLK_b;
		keymap[0x51]		= SDLK_n;
		keymap[0x52]		= SDLK_m;
		keymap[0x53]		= SDLK_COMMA;
		keymap[0x54]		= SDLK_PERIOD;
		keymap[0x55]		= SDLK_SLASH;
		keymap[0x56]		= SDLK_RSHIFT;
		keymap[0x57]		= SDLK_UP;
		keymap[0x58]		= SDLK_KP1;
		keymap[0x59]		= SDLK_KP2;
		keymap[0x5a]		= SDLK_KP3;
		keymap[0x5b]		= SDLK_KP_ENTER;
		keymap[0x5c]		= SDLK_LCTRL;
		keymap[0x5d]		= SDLK_LALT;
		keymap[0x5e]		= SDLK_SPACE;
		keymap[0x5f]		= SDLK_RALT;
		keymap[0x60]		= SDLK_RCTRL;
		keymap[0x61]		= SDLK_LEFT;
		keymap[0x62]		= SDLK_DOWN;
		keymap[0x63]		= SDLK_RIGHT;
		keymap[0x64]		= SDLK_KP0;
		keymap[0x65]		= SDLK_KP_PERIOD;
		keymap[0x66]		= SDLK_LMETA;
		keymap[0x67]		= SDLK_RMETA;
		keymap[0x68]		= SDLK_MENU;
		keymap[0x69]		= SDLK_EURO;
		keymap[0x6a]		= SDLK_KP_EQUALS;
		keymap[0x6b]		= SDLK_POWER;
}

}; /* Extern C */

void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
{
	switch (msg->what) {
		case B_MOUSE_MOVED:
		{
			SDL_VideoDevice *view = current_video;
			BPoint where;
			int32 transit;
			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {

//BeSman: I need another method for cursor catching !!!
if(view->input_grab != SDL_GRAB_OFF)
{			
			BPoint center;
			center.x = (SDL_VideoSurface->w/2);
			center.y = (SDL_VideoSurface->h/2);
			BPoint delta = where - center;
if(delta.x > center.x)
SDL_WarpMouse((int)center.x*2,(int)where.y);

if(delta.x < -center.x)
SDL_WarpMouse(0,(int)where.y);

if(delta.y > center.y)
SDL_WarpMouse((int)where.x,(int)center.y*2);

if(delta.y < -center.y)
SDL_WarpMouse((int)where.x,0);


if((delta.x-1 < -center.x)&&(delta.y-1 < -center.y))
SDL_WarpMouse(1,1);

if((delta.x-1 < -center.x)&&(delta.y+1 > center.y))
SDL_WarpMouse(1,(int)center.y*2-1);

if((delta.x+1 > center.x)&&(delta.y-1 < -center.y))
SDL_WarpMouse((int)center.x*2-1,1);

if((delta.x+1 > center.x)&&(delta.y+1 > center.y))
SDL_WarpMouse((int)center.x*2-1,(int)center.y*2-1);				

}
				if (transit == B_EXITED_VIEW) {
					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
				//		be_app->SetCursor(B_HAND_CURSOR);
					}
				} else {
		
					int x, y;
					if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
						SDL_SetCursor(NULL);
					}
					x = (int)where.x;
					y = (int)where.y;

					if ( mouse_relative ) {
						BPoint center;
						center.x = (SDL_VideoSurface->w/2);
						center.y = (SDL_VideoSurface->h/2);
						x -= (int)center.x;
						y -= (int)center.y;
						if ( x || y ) {
							ConvertToScreen(&center);
							set_mouse_position((int)center.x, (int)center.y);
							SDL_PrivateMouseMotion(0, 1, x, y);
						}
					} else {
						SDL_PrivateMouseMotion(0, 0, x, y);
					}
				}
			}
			break;
		}

		case B_MOUSE_DOWN:
		{
			/*	it looks like mouse down is send only for first clicked
				button, each next is not send while last one is holded */
			int32 buttons;
			int sdl_buttons = 0;
			if (msg->FindInt32("buttons", &buttons) == B_OK) {
				/* Add any mouse button events */
				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_LEFT;
				}
				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_RIGHT;
				}
				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
					sdl_buttons |= SDL_BUTTON_MIDDLE;
				}
				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);

				last_buttons = buttons;
			}
			break;
		}

		case B_MOUSE_UP:
		{
			/*	mouse up doesn't give which button was released,
				only state of buttons (after release, so it's always = 0),
				which is not what we need ;]
				So we need to store button in mouse down, and restore
				in mouse up :(
				mouse up is (similarly to mouse down) send only for
				first button down (ie. it's no send if we click another button
				without releasing previous one first) - but that's probably
				because of how drivers are written?, not BeOS itself. */
			int32 buttons;
			int sdl_buttons = 0;
			if (msg->FindInt32("buttons", &buttons) == B_OK) {
				/* Add any mouse button events */
				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_LEFT;
				}
				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_RIGHT;
				}
				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
					sdl_buttons |= SDL_BUTTON_MIDDLE;
				}
				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);

				last_buttons = buttons;
			}
			break;
		}

		case B_MOUSE_WHEEL_CHANGED:
		{
			float x, y;
			x = y = 0;
			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
				if (x < 0 || y < 0) {
					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
				} else if (x > 0 || y > 0) {
					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
				}
			}
			break;
		}

		case B_KEY_DOWN:
		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
		{
			int32 key;
			int32 modifiers;
			int32 key_repeat;
			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
				break;

			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
				SDL_keysym keysym;
				keysym.scancode = key;
				if (key < 128) {
					keysym.sym = keymap[key];
				} else {
					keysym.sym = SDLK_UNKNOWN;
				}
				/*	FIX THIS?
					it seems SDL_PrivateKeyboard() changes mod value
					anyway, and doesn't care about what we setup here */
				keysym.mod = KMOD_NONE;
				keysym.unicode = 0;
				if (SDL_TranslateUNICODE) {
					const char *bytes;
					if (msg->FindString("bytes", &bytes) == B_OK) {
						/*	FIX THIS?
							this cares only about first "letter",
							so if someone maps some key to print
							"BeOS rulez!" only "B" will be used. */
						keysym.unicode = Translate2Unicode(bytes);
					}
				}
				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
			}
			break;
		}

		case B_KEY_UP:
		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
		{
			int32 key;
			int32 modifiers;
			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
				SDL_keysym keysym;
				keysym.scancode = key;
				if (key < 128) {
					keysym.sym = keymap[key];
				} else {
					keysym.sym = SDLK_UNKNOWN;
				}
				keysym.mod = KMOD_NONE; /* FIX THIS? */
				keysym.unicode = 0;
				if (SDL_TranslateUNICODE) {
					const char *bytes;
					if (msg->FindString("bytes", &bytes) == B_OK) {
						keysym.unicode = Translate2Unicode(bytes);
					}
				}
				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
			}
			break;
		}

		default:
			/* move it after switch{} so it's always handled
				that way we keep BeOS feautures like:
				- CTRL+Q to close window (and other shortcuts)
				- PrintScreen to make screenshot into /boot/home
				- etc.. */
			//BDirectWindow::DispatchMessage(msg, target);
			break;
	}
	BDirectWindow::DispatchMessage(msg, target);
}