view src/timer/riscos/SDL_systimer.c @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents 92947e3a18db
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_RISCOS

#include <stdio.h>
#include <time.h>
#include <sys/time.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

#if SDL_THREADS_DISABLED
/* Timer  SDL_arraysize(Timer ),start/reset time */
static Uint32 timerStart;
/* Timer running function */
void RISCOS_CheckTimer();
#else
#include <pthread.h>
extern Uint32 riscos_main_thread;
extern int riscos_using_threads;
extern Uint32 SDL_ThreadID();
extern Uint32 SDL_EventThreadID(void);
#endif


extern void RISCOS_BackgroundTasks(void);

/* The first ticks value of the application */
clock_t start;

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	start = clock();
}

Uint32 SDL_GetTicks (void)
{
	clock_t ticks;

	ticks=clock()-start;


#if CLOCKS_PER_SEC == 1000

	return(ticks);

#elif CLOCKS_PER_SEC == 100

	return (ticks * 10);

#else

	return ticks*(1000/CLOCKS_PER_SEC);

#endif

}

void SDL_Delay (Uint32 ms)
{
    Uint32 now,then,elapsed;
#if !SDL_THREADS_DISABLED
    int is_event_thread;
    if (riscos_using_threads)
    {
       is_event_thread = 0;
       if (SDL_EventThreadID())
       {
          if (SDL_EventThreadID() == SDL_ThreadID()) is_event_thread = 1;
       } else if (SDL_ThreadID() == riscos_main_thread) is_event_thread = 1;
    } else is_event_thread = 1;
#endif

        /*TODO: Next version of Unixlib may allow us to use usleep here */
        /*      for non event threads */

	/* Set the timeout interval - Linux only needs to do this once */
	then = SDL_GetTicks();

	do {
		/* Do background tasks required while sleeping as we are not multithreaded */
#if SDL_THREADS_DISABLED
		RISCOS_BackgroundTasks();
#else
		/* For threaded build only run background tasks in event thread */
		if (is_event_thread) RISCOS_BackgroundTasks();
#endif

		/* Calculate the time interval left (in case of interrupt) */
		now = SDL_GetTicks();
		elapsed = (now-then);
		then = now;
		if ( elapsed >= ms ) {
			break;
		}
		ms -= elapsed;
#if !SDL_THREADS_DISABLED
            /* Need to yield to let other threads have a go */
            if (riscos_using_threads) pthread_yield();
#endif

	} while ( 1 );
}

#if SDL_THREADS_DISABLED

/* Non-threaded version of timer */

int SDL_SYS_TimerInit(void)
{
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	SDL_SetTimer(0, NULL);
}

int SDL_SYS_StartTimer(void)
{
	timerStart = SDL_GetTicks();

	return(0);
}

void SDL_SYS_StopTimer(void)
{
	/* Don't need to do anything as we use SDL_timer_running
	   to detect if we need to check the timer */
}


void RISCOS_CheckTimer()
{
	if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval)
	{
		Uint32 ms;

		ms = SDL_alarm_callback(SDL_alarm_interval);
		if ( ms != SDL_alarm_interval )
		{
			if ( ms )
			{
				SDL_alarm_interval = ROUND_RESOLUTION(ms);
			} else
			{
				SDL_alarm_interval = 0;
				SDL_timer_running = 0;
			}
		}
		if (SDL_alarm_interval) timerStart = SDL_GetTicks();
	}
}

#else

/* Threaded version of timer - based on code for linux */

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int RunTimer(void *unused)
{
	while ( timer_alive ) {
		if ( SDL_timer_running ) {
			SDL_ThreadedTimerCheck();
		}
		SDL_Delay(1);
	}
	return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	timer_alive = 1;
	timer = SDL_CreateThread(RunTimer, NULL);
	if ( timer == NULL )
		return(-1);
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	timer_alive = 0;
	if ( timer ) {
		SDL_WaitThread(timer, NULL);
		timer = NULL;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: RISC OS uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}

#endif /* SDL_THREADS_DISABLED */

#endif /* SDL_TIMER_RISCOS */