Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_syssem.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | aee7ea396f59 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #if SDL_THREADS_DISABLED SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_SetError("SDL not configured with thread support"); return (SDL_sem *)0; } void SDL_DestroySemaphore(SDL_sem *sem) { return; } int SDL_SemTryWait(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWait(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } Uint32 SDL_SemValue(SDL_sem *sem) { return 0; } int SDL_SemPost(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } #else struct SDL_semaphore { Uint32 count; Uint32 waiters_count; SDL_mutex *count_lock; SDL_cond *count_nonzero; }; SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); if ( ! sem ) { SDL_OutOfMemory(); return NULL; } sem->count = initial_value; sem->waiters_count = 0; sem->count_lock = SDL_CreateMutex(); sem->count_nonzero = SDL_CreateCond(); if ( ! sem->count_lock || ! sem->count_nonzero ) { SDL_DestroySemaphore(sem); return NULL; } return sem; } /* WARNING: You cannot call this function when another thread is using the semaphore. */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { sem->count = 0xFFFFFFFF; while ( sem->waiters_count > 0) { SDL_CondSignal(sem->count_nonzero); SDL_Delay(10); } SDL_DestroyCond(sem->count_nonzero); if ( sem->count_lock ) { SDL_mutexP(sem->count_lock); SDL_mutexV(sem->count_lock); SDL_DestroyMutex(sem->count_lock); } SDL_free(sem); } } int SDL_SemTryWait(SDL_sem *sem) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = SDL_MUTEX_TIMEDOUT; SDL_LockMutex(sem->count_lock); if ( sem->count > 0 ) { --sem->count; retval = 0; } SDL_UnlockMutex(sem->count_lock); return retval; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* A timeout of 0 is an easy case */ if ( timeout == 0 ) { return SDL_SemTryWait(sem); } SDL_LockMutex(sem->count_lock); ++sem->waiters_count; retval = 0; while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) { retval = SDL_CondWaitTimeout(sem->count_nonzero, sem->count_lock, timeout); } --sem->waiters_count; --sem->count; SDL_UnlockMutex(sem->count_lock); return retval; } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } Uint32 SDL_SemValue(SDL_sem *sem) { Uint32 value; value = 0; if ( sem ) { SDL_LockMutex(sem->count_lock); value = sem->count; SDL_UnlockMutex(sem->count_lock); } return value; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } SDL_LockMutex(sem->count_lock); if ( sem->waiters_count > 0 ) { SDL_CondSignal(sem->count_nonzero); } ++sem->count; SDL_UnlockMutex(sem->count_lock); return 0; } #endif /* SDL_THREADS_DISABLED */