Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard.c @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | a9be6a3a51d1 |
children | 782fd950bd46 c121d94672cb b1fd24d62e55 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General keyboard handling code for SDL */ #include "SDL_timer.h" #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_sysevents.h" /* Global keystate information */ static Uint8 SDL_KeyState[SDLK_LAST]; static SDLMod SDL_ModState; int SDL_TranslateUNICODE = 0; static const char *keynames[SDLK_LAST]; /* Array of keycode names */ /* * jk 991215 - added */ struct { int firsttime; /* if we check against the delay or repeat value */ int delay; /* the delay before we start repeating */ int interval; /* the delay between key repeat events */ Uint32 timestamp; /* the time the first keydown event occurred */ SDL_Event evt; /* the event we are supposed to repeat */ } SDL_KeyRepeat; /* Public functions */ int SDL_KeyboardInit(void) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; /* Set default mode of UNICODE translation */ SDL_EnableUNICODE(DEFAULT_UNICODE_TRANSLATION); /* Initialize the tables */ SDL_ModState = KMOD_NONE; SDL_memset((void*)keynames, 0, sizeof(keynames)); SDL_memset(SDL_KeyState, 0, sizeof(SDL_KeyState)); video->InitOSKeymap(this); SDL_EnableKeyRepeat(0, 0); /* Fill in the blanks in keynames */ keynames[SDLK_BACKSPACE] = "backspace"; keynames[SDLK_TAB] = "tab"; keynames[SDLK_CLEAR] = "clear"; keynames[SDLK_RETURN] = "return"; keynames[SDLK_PAUSE] = "pause"; keynames[SDLK_ESCAPE] = "escape"; keynames[SDLK_SPACE] = "space"; keynames[SDLK_EXCLAIM] = "!"; keynames[SDLK_QUOTEDBL] = "\""; keynames[SDLK_HASH] = "#"; keynames[SDLK_DOLLAR] = "$"; keynames[SDLK_AMPERSAND] = "&"; keynames[SDLK_QUOTE] = "'"; keynames[SDLK_LEFTPAREN] = "("; keynames[SDLK_RIGHTPAREN] = ")"; keynames[SDLK_ASTERISK] = "*"; keynames[SDLK_PLUS] = "+"; keynames[SDLK_COMMA] = ","; keynames[SDLK_MINUS] = "-"; keynames[SDLK_PERIOD] = "."; keynames[SDLK_SLASH] = "/"; keynames[SDLK_0] = "0"; keynames[SDLK_1] = "1"; keynames[SDLK_2] = "2"; keynames[SDLK_3] = "3"; keynames[SDLK_4] = "4"; keynames[SDLK_5] = "5"; keynames[SDLK_6] = "6"; keynames[SDLK_7] = "7"; keynames[SDLK_8] = "8"; keynames[SDLK_9] = "9"; keynames[SDLK_COLON] = ":"; keynames[SDLK_SEMICOLON] = ";"; keynames[SDLK_LESS] = "<"; keynames[SDLK_EQUALS] = "="; keynames[SDLK_GREATER] = ">"; keynames[SDLK_QUESTION] = "?"; keynames[SDLK_AT] = "@"; keynames[SDLK_LEFTBRACKET] = "["; keynames[SDLK_BACKSLASH] = "\\"; keynames[SDLK_RIGHTBRACKET] = "]"; keynames[SDLK_CARET] = "^"; keynames[SDLK_UNDERSCORE] = "_"; keynames[SDLK_BACKQUOTE] = "`"; keynames[SDLK_a] = "a"; keynames[SDLK_b] = "b"; keynames[SDLK_c] = "c"; keynames[SDLK_d] = "d"; keynames[SDLK_e] = "e"; keynames[SDLK_f] = "f"; keynames[SDLK_g] = "g"; keynames[SDLK_h] = "h"; keynames[SDLK_i] = "i"; keynames[SDLK_j] = "j"; keynames[SDLK_k] = "k"; keynames[SDLK_l] = "l"; keynames[SDLK_m] = "m"; keynames[SDLK_n] = "n"; keynames[SDLK_o] = "o"; keynames[SDLK_p] = "p"; keynames[SDLK_q] = "q"; keynames[SDLK_r] = "r"; keynames[SDLK_s] = "s"; keynames[SDLK_t] = "t"; keynames[SDLK_u] = "u"; keynames[SDLK_v] = "v"; keynames[SDLK_w] = "w"; keynames[SDLK_x] = "x"; keynames[SDLK_y] = "y"; keynames[SDLK_z] = "z"; keynames[SDLK_DELETE] = "delete"; keynames[SDLK_WORLD_0] = "world 0"; keynames[SDLK_WORLD_1] = "world 1"; keynames[SDLK_WORLD_2] = "world 2"; keynames[SDLK_WORLD_3] = "world 3"; keynames[SDLK_WORLD_4] = "world 4"; keynames[SDLK_WORLD_5] = "world 5"; keynames[SDLK_WORLD_6] = "world 6"; keynames[SDLK_WORLD_7] = "world 7"; keynames[SDLK_WORLD_8] = "world 8"; keynames[SDLK_WORLD_9] = "world 9"; keynames[SDLK_WORLD_10] = "world 10"; keynames[SDLK_WORLD_11] = "world 11"; keynames[SDLK_WORLD_12] = "world 12"; keynames[SDLK_WORLD_13] = "world 13"; keynames[SDLK_WORLD_14] = "world 14"; keynames[SDLK_WORLD_15] = "world 15"; keynames[SDLK_WORLD_16] = "world 16"; keynames[SDLK_WORLD_17] = "world 17"; keynames[SDLK_WORLD_18] = "world 18"; keynames[SDLK_WORLD_19] = "world 19"; keynames[SDLK_WORLD_20] = "world 20"; keynames[SDLK_WORLD_21] = "world 21"; keynames[SDLK_WORLD_22] = "world 22"; keynames[SDLK_WORLD_23] = "world 23"; keynames[SDLK_WORLD_24] = "world 24"; keynames[SDLK_WORLD_25] = "world 25"; keynames[SDLK_WORLD_26] = "world 26"; keynames[SDLK_WORLD_27] = "world 27"; keynames[SDLK_WORLD_28] = "world 28"; keynames[SDLK_WORLD_29] = "world 29"; keynames[SDLK_WORLD_30] = "world 30"; keynames[SDLK_WORLD_31] = "world 31"; keynames[SDLK_WORLD_32] = "world 32"; keynames[SDLK_WORLD_33] = "world 33"; keynames[SDLK_WORLD_34] = "world 34"; keynames[SDLK_WORLD_35] = "world 35"; keynames[SDLK_WORLD_36] = "world 36"; keynames[SDLK_WORLD_37] = "world 37"; keynames[SDLK_WORLD_38] = "world 38"; keynames[SDLK_WORLD_39] = "world 39"; keynames[SDLK_WORLD_40] = "world 40"; keynames[SDLK_WORLD_41] = "world 41"; keynames[SDLK_WORLD_42] = "world 42"; keynames[SDLK_WORLD_43] = "world 43"; keynames[SDLK_WORLD_44] = "world 44"; keynames[SDLK_WORLD_45] = "world 45"; keynames[SDLK_WORLD_46] = "world 46"; keynames[SDLK_WORLD_47] = "world 47"; keynames[SDLK_WORLD_48] = "world 48"; keynames[SDLK_WORLD_49] = "world 49"; keynames[SDLK_WORLD_50] = "world 50"; keynames[SDLK_WORLD_51] = "world 51"; keynames[SDLK_WORLD_52] = "world 52"; keynames[SDLK_WORLD_53] = "world 53"; keynames[SDLK_WORLD_54] = "world 54"; keynames[SDLK_WORLD_55] = "world 55"; keynames[SDLK_WORLD_56] = "world 56"; keynames[SDLK_WORLD_57] = "world 57"; keynames[SDLK_WORLD_58] = "world 58"; keynames[SDLK_WORLD_59] = "world 59"; keynames[SDLK_WORLD_60] = "world 60"; keynames[SDLK_WORLD_61] = "world 61"; keynames[SDLK_WORLD_62] = "world 62"; keynames[SDLK_WORLD_63] = "world 63"; keynames[SDLK_WORLD_64] = "world 64"; keynames[SDLK_WORLD_65] = "world 65"; keynames[SDLK_WORLD_66] = "world 66"; keynames[SDLK_WORLD_67] = "world 67"; keynames[SDLK_WORLD_68] = "world 68"; keynames[SDLK_WORLD_69] = "world 69"; keynames[SDLK_WORLD_70] = "world 70"; keynames[SDLK_WORLD_71] = "world 71"; keynames[SDLK_WORLD_72] = "world 72"; keynames[SDLK_WORLD_73] = "world 73"; keynames[SDLK_WORLD_74] = "world 74"; keynames[SDLK_WORLD_75] = "world 75"; keynames[SDLK_WORLD_76] = "world 76"; keynames[SDLK_WORLD_77] = "world 77"; keynames[SDLK_WORLD_78] = "world 78"; keynames[SDLK_WORLD_79] = "world 79"; keynames[SDLK_WORLD_80] = "world 80"; keynames[SDLK_WORLD_81] = "world 81"; keynames[SDLK_WORLD_82] = "world 82"; keynames[SDLK_WORLD_83] = "world 83"; keynames[SDLK_WORLD_84] = "world 84"; keynames[SDLK_WORLD_85] = "world 85"; keynames[SDLK_WORLD_86] = "world 86"; keynames[SDLK_WORLD_87] = "world 87"; keynames[SDLK_WORLD_88] = "world 88"; keynames[SDLK_WORLD_89] = "world 89"; keynames[SDLK_WORLD_90] = "world 90"; keynames[SDLK_WORLD_91] = "world 91"; keynames[SDLK_WORLD_92] = "world 92"; keynames[SDLK_WORLD_93] = "world 93"; keynames[SDLK_WORLD_94] = "world 94"; keynames[SDLK_WORLD_95] = "world 95"; keynames[SDLK_KP0] = "[0]"; keynames[SDLK_KP1] = "[1]"; keynames[SDLK_KP2] = "[2]"; keynames[SDLK_KP3] = "[3]"; keynames[SDLK_KP4] = "[4]"; keynames[SDLK_KP5] = "[5]"; keynames[SDLK_KP6] = "[6]"; keynames[SDLK_KP7] = "[7]"; keynames[SDLK_KP8] = "[8]"; keynames[SDLK_KP9] = "[9]"; keynames[SDLK_KP_PERIOD] = "[.]"; keynames[SDLK_KP_DIVIDE] = "[/]"; keynames[SDLK_KP_MULTIPLY] = "[*]"; keynames[SDLK_KP_MINUS] = "[-]"; keynames[SDLK_KP_PLUS] = "[+]"; keynames[SDLK_KP_ENTER] = "enter"; keynames[SDLK_KP_EQUALS] = "equals"; keynames[SDLK_UP] = "up"; keynames[SDLK_DOWN] = "down"; keynames[SDLK_RIGHT] = "right"; keynames[SDLK_LEFT] = "left"; keynames[SDLK_DOWN] = "down"; keynames[SDLK_INSERT] = "insert"; keynames[SDLK_HOME] = "home"; keynames[SDLK_END] = "end"; keynames[SDLK_PAGEUP] = "page up"; keynames[SDLK_PAGEDOWN] = "page down"; keynames[SDLK_F1] = "f1"; keynames[SDLK_F2] = "f2"; keynames[SDLK_F3] = "f3"; keynames[SDLK_F4] = "f4"; keynames[SDLK_F5] = "f5"; keynames[SDLK_F6] = "f6"; keynames[SDLK_F7] = "f7"; keynames[SDLK_F8] = "f8"; keynames[SDLK_F9] = "f9"; keynames[SDLK_F10] = "f10"; keynames[SDLK_F11] = "f11"; keynames[SDLK_F12] = "f12"; keynames[SDLK_F13] = "f13"; keynames[SDLK_F14] = "f14"; keynames[SDLK_F15] = "f15"; keynames[SDLK_NUMLOCK] = "numlock"; keynames[SDLK_CAPSLOCK] = "caps lock"; keynames[SDLK_SCROLLOCK] = "scroll lock"; keynames[SDLK_RSHIFT] = "right shift"; keynames[SDLK_LSHIFT] = "left shift"; keynames[SDLK_RCTRL] = "right ctrl"; keynames[SDLK_LCTRL] = "left ctrl"; keynames[SDLK_RALT] = "right alt"; keynames[SDLK_LALT] = "left alt"; keynames[SDLK_RMETA] = "right meta"; keynames[SDLK_LMETA] = "left meta"; keynames[SDLK_LSUPER] = "left super"; /* "Windows" keys */ keynames[SDLK_RSUPER] = "right super"; keynames[SDLK_MODE] = "alt gr"; keynames[SDLK_COMPOSE] = "compose"; keynames[SDLK_HELP] = "help"; keynames[SDLK_PRINT] = "print screen"; keynames[SDLK_SYSREQ] = "sys req"; keynames[SDLK_BREAK] = "break"; keynames[SDLK_MENU] = "menu"; keynames[SDLK_POWER] = "power"; keynames[SDLK_EURO] = "euro"; keynames[SDLK_UNDO] = "undo"; /* Done. Whew. */ return(0); } void SDL_KeyboardQuit(void) { } /* We lost the keyboard, so post key up messages for all pressed keys */ void SDL_ResetKeyboard(void) { SDL_keysym keysym; SDLKey key; SDL_memset(&keysym, 0, (sizeof keysym)); for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) { if ( SDL_KeyState[key] == SDL_PRESSED ) { keysym.sym = key; SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } } SDL_KeyRepeat.timestamp = 0; } int SDL_EnableUNICODE(int enable) { int old_mode; old_mode = SDL_TranslateUNICODE; if ( enable >= 0 ) { SDL_TranslateUNICODE = enable; } return(old_mode); } Uint8 * SDL_GetKeyState (int *numkeys) { if ( numkeys != (int *)0 ) *numkeys = SDLK_LAST; return(SDL_KeyState); } SDLMod SDL_GetModState (void) { return(SDL_ModState); } void SDL_SetModState (SDLMod modstate) { SDL_ModState = modstate; } char *SDL_GetKeyName(SDLKey key) { const char *keyname; keyname = NULL; if ( key < SDLK_LAST ) { keyname = keynames[key]; } if ( keyname == NULL ) { keyname = "unknown key"; } /* FIXME: make this function const in 1.3 */ return (char *)(keyname); } /* These are global for SDL_eventloop.c */ int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *keysym) { SDL_Event event; int posted, repeatable; Uint16 modstate; SDL_memset(&event, 0, sizeof(event)); #if 0 printf("The '%s' key has been %s\n", SDL_GetKeyName(keysym->sym), state == SDL_PRESSED ? "pressed" : "released"); #endif /* Set up the keysym */ modstate = (Uint16)SDL_ModState; repeatable = 0; if ( state == SDL_PRESSED ) { keysym->mod = (SDLMod)modstate; switch (keysym->sym) { case SDLK_UNKNOWN: break; case SDLK_NUMLOCK: modstate ^= KMOD_NUM; if ( ! (modstate&KMOD_NUM) ) state = SDL_RELEASED; keysym->mod = (SDLMod)modstate; break; case SDLK_CAPSLOCK: modstate ^= KMOD_CAPS; if ( ! (modstate&KMOD_CAPS) ) state = SDL_RELEASED; keysym->mod = (SDLMod)modstate; break; case SDLK_LCTRL: modstate |= KMOD_LCTRL; break; case SDLK_RCTRL: modstate |= KMOD_RCTRL; break; case SDLK_LSHIFT: modstate |= KMOD_LSHIFT; break; case SDLK_RSHIFT: modstate |= KMOD_RSHIFT; break; case SDLK_LALT: modstate |= KMOD_LALT; break; case SDLK_RALT: modstate |= KMOD_RALT; break; case SDLK_LMETA: modstate |= KMOD_LMETA; break; case SDLK_RMETA: modstate |= KMOD_RMETA; break; case SDLK_MODE: modstate |= KMOD_MODE; break; default: repeatable = 1; break; } } else { switch (keysym->sym) { case SDLK_UNKNOWN: break; case SDLK_NUMLOCK: case SDLK_CAPSLOCK: /* Only send keydown events */ return(0); case SDLK_LCTRL: modstate &= ~KMOD_LCTRL; break; case SDLK_RCTRL: modstate &= ~KMOD_RCTRL; break; case SDLK_LSHIFT: modstate &= ~KMOD_LSHIFT; break; case SDLK_RSHIFT: modstate &= ~KMOD_RSHIFT; break; case SDLK_LALT: modstate &= ~KMOD_LALT; break; case SDLK_RALT: modstate &= ~KMOD_RALT; break; case SDLK_LMETA: modstate &= ~KMOD_LMETA; break; case SDLK_RMETA: modstate &= ~KMOD_RMETA; break; case SDLK_MODE: modstate &= ~KMOD_MODE; break; default: break; } keysym->mod = (SDLMod)modstate; } /* Figure out what type of event this is */ switch (state) { case SDL_PRESSED: event.type = SDL_KEYDOWN; break; case SDL_RELEASED: event.type = SDL_KEYUP; /* * jk 991215 - Added */ if ( SDL_KeyRepeat.timestamp && SDL_KeyRepeat.evt.key.keysym.sym == keysym->sym ) { SDL_KeyRepeat.timestamp = 0; } break; default: /* Invalid state -- bail */ return(0); } if ( keysym->sym != SDLK_UNKNOWN ) { /* Drop events that don't change state */ if ( SDL_KeyState[keysym->sym] == state ) { #if 0 printf("Keyboard event didn't change state - dropped!\n"); #endif return(0); } /* Update internal keyboard state */ SDL_ModState = (SDLMod)modstate; SDL_KeyState[keysym->sym] = state; } /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) { event.key.state = state; event.key.keysym = *keysym; /* * jk 991215 - Added */ if (repeatable && (SDL_KeyRepeat.delay != 0)) { SDL_KeyRepeat.evt = event; SDL_KeyRepeat.firsttime = 1; SDL_KeyRepeat.timestamp=SDL_GetTicks(); } if ( (SDL_EventOK == NULL) || SDL_EventOK(&event) ) { posted = 1; SDL_PushEvent(&event); } } return(posted); } /* * jk 991215 - Added */ void SDL_CheckKeyRepeat(void) { if ( SDL_KeyRepeat.timestamp ) { Uint32 now, interval; now = SDL_GetTicks(); interval = (now - SDL_KeyRepeat.timestamp); if ( SDL_KeyRepeat.firsttime ) { if ( interval > (Uint32)SDL_KeyRepeat.delay ) { SDL_KeyRepeat.timestamp = now; SDL_KeyRepeat.firsttime = 0; } } else { if ( interval > (Uint32)SDL_KeyRepeat.interval ) { SDL_KeyRepeat.timestamp = now; if ( (SDL_EventOK == NULL) || SDL_EventOK(&SDL_KeyRepeat.evt) ) { SDL_PushEvent(&SDL_KeyRepeat.evt); } } } } } int SDL_EnableKeyRepeat(int delay, int interval) { if ( (delay < 0) || (interval < 0) ) { SDL_SetError("keyboard repeat value less than zero"); return(-1); } SDL_KeyRepeat.firsttime = 0; SDL_KeyRepeat.delay = delay; SDL_KeyRepeat.interval = interval; SDL_KeyRepeat.timestamp = 0; return(0); } void SDL_GetKeyRepeat(int *delay, int *interval) { *delay = SDL_KeyRepeat.delay; *interval = SDL_KeyRepeat.interval; }