view docs/html/sdlsettimer.html @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents 355632dca928
children
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><H1
><A
NAME="SDLSETTIMER"
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>SDL_SetTimer</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8557"
></A
><H2
>Name</H2
>SDL_SetTimer&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
elapsed.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN8560"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetTimer</B
></CODE
>(Uint32 interval, SDL_TimerCallback callback);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="SDLTIMERCALLBACK"
></A
><H2
>Callback</H2
><P
>/* Function prototype for the timer callback function */
typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8570"
></A
><H2
>Description</H2
><P
>Set a callback to run after the specified number of milliseconds has
elapsed. The callback function is passed the current timer interval
and returns the next timer interval.  If the returned value is the
same as the one passed in, the periodic alarm continues, otherwise a
new alarm is scheduled.</P
><P
>To cancel a currently running timer, call
<TT
CLASS="FUNCTION"
>SDL_SetTimer(0, NULL);</TT
></P
><P
>The timer callback function may run in a different thread than your
main constant, and so shouldn't call any functions from within itself.</P
><P
>The maximum resolution of this timer is 10 ms, which means that if
you request a 16 ms timer, your callback will run approximately 20 ms
later on an unloaded system.  If you wanted to set a flag signaling
a frame update at 30 frames per second (every 33 ms), you might set a
timer for 30 ms (see example below).</P
><P
>If you use this function, you need to pass <TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
>
to <TT
CLASS="FUNCTION"
>SDL_Init()</TT
>.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>This function is kept for compatibility but has been superseded
by the new timer functions
<A
HREF="sdladdtimer.html"
>SDL_AddTimer</A
> and
<A
HREF="sdlremovetimer.html"
>SDL_RemoveTimer</A
> which support
multiple timers.</P
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></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_SetTimer((33/10)*10, my_callback);</PRE
></P
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdladdtimer.html"
><TT
CLASS="FUNCTION"
>SDL_AddTimer</TT
></A
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