Mercurial > sdl-ios-xcode
view docs/html/sdllocksurface.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LockSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"><LINK REL="NEXT" TITLE="SDL_UnlockSurface" HREF="sdlunlocksurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOCKSURFACE" ></A >SDL_LockSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1919" ></A ><H2 >Name</H2 >SDL_LockSurface -- Lock a surface for directly access.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1922" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1923" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_LockSurface</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1929" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > sets up a surface for directly accessing the pixels. Between calls to <TT CLASS="FUNCTION" >SDL_LockSurface</TT > and <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT >, you can write to and read from <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></I ></TT >, using the pixel format stored in <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></I ></TT >. Once you are done accessing the surface, you should use <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT > to release it.</P ><P >Not all surfaces require locking. If <TT CLASS="LITERAL" >SDL_MUSTLOCK</TT >(<TT CLASS="PARAMETER" ><I >surface</I ></TT >) evaluates to <SPAN CLASS="RETURNVALUE" >0</SPAN >, then you can read and write to the surface at any time, and the pixel format of the surface will not change. </P ><P >No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.</P ><P >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. <PRE CLASS="PROGRAMLISTING" > . . SDL_LockSurface( surface ); . /* Surface is locked */ /* Direct pixel access on surface here */ . SDL_LockSurface( surface ); . /* More direct pixel access on surface */ . SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1.1.8, the surface would have been */ /* no longer locked at this stage */ . SDL_UnlockSurface( surface ); /* Surface is now unlocked */ . .</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1947" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the surface couldn't be locked.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1953" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlunlocksurface.html" ><TT CLASS="FUNCTION" >SDL_UnlockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UnlockSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >