Mercurial > sdl-ios-xcode
view docs/html/sdlaudiocvt.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_AudioCVT</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"><LINK REL="NEXT" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLAUDIOCVT" ></A >SDL_AudioCVT</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6884" ></A ><H2 >Name</H2 >SDL_AudioCVT -- Audio Conversion Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6887" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6890" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6892" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >needed</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set to one if the conversion is possible</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >src_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the source</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >dest_format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio format of the destination</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >rate_incr</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Rate conversion increment</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of the original audio buffer in bytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_cvt</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of converted audio buffer in bytes (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > must be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in size(calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Final audio size is <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filters[10](..)</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointers to functions needed for this conversion</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >filter_index</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current conversion function</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6944" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > is used to convert audio data between different formats. A <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure is created with the <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > function, while the actual conversion is done by the <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A > function.</P ><P >Many of the fields in the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN > structure should be considered private and their function will not be discussed here.</P ><P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><SPAN CLASS="TYPE" >Uint8 *</SPAN ><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT ></DT ><DD ><P >This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > is large enough. See below.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len</I ></TT ></DT ><DD ><P >This is the length of the original audio data in bytes.</P ></DD ><DT ><SPAN CLASS="TYPE" >int</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT ></DT ><DD ><P >As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >.</P ></DD ><DT ><SPAN CLASS="TYPE" >double</SPAN > <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT ></DT ><DD ><P >When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT > is the size of the converted audio data in bytes. This is very similar to <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT >, however when the convert audio data is shorter than the original <TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > would be 1. <TT CLASS="STRUCTFIELD" ><I >len_ratio</I ></TT >, on the other hand, would be a fractional number between 0 and 1.</P ></DD ></DL ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6989" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlconvertaudio.html" ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT ></A >, <A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeWAV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_BuildAudioCVT</TD ></TR ></TABLE ></DIV ></BODY ></HTML >