Mercurial > sdl-ios-xcode
view docs/html/joystick.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Joystick</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickEventState" HREF="sdljoystickeventstate.html"><LINK REL="NEXT" TITLE="SDL_NumJoysticks" HREF="sdlnumjoysticks.html"><META NAME="KEYWORD" CONTENT="joystick"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickeventstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="JOYSTICK" ></A >Chapter 9. Joystick</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlnumjoysticks.html" >SDL_NumJoysticks</A > -- Count available joysticks.</DT ><DT ><A HREF="sdljoystickname.html" >SDL_JoystickName</A > -- Get joystick name.</DT ><DT ><A HREF="sdljoystickopen.html" >SDL_JoystickOpen</A > -- Opens a joystick for use.</DT ><DT ><A HREF="sdljoystickopened.html" >SDL_JoystickOpened</A > -- Determine if a joystick has been opened</DT ><DT ><A HREF="sdljoystickindex.html" >SDL_JoystickIndex</A > -- Get the index of an SDL_Joystick.</DT ><DT ><A HREF="sdljoysticknumaxes.html" >SDL_JoystickNumAxes</A > -- Get the number of joystick axes</DT ><DT ><A HREF="sdljoysticknumballs.html" >SDL_JoystickNumBalls</A > -- Get the number of joystick trackballs</DT ><DT ><A HREF="sdljoysticknumhats.html" >SDL_JoystickNumHats</A > -- Get the number of joystick hats</DT ><DT ><A HREF="sdljoysticknumbuttons.html" >SDL_JoystickNumButtons</A > -- Get the number of joysitck buttons</DT ><DT ><A HREF="sdljoystickupdate.html" >SDL_JoystickUpdate</A > -- Updates the state of all joysticks</DT ><DT ><A HREF="sdljoystickgetaxis.html" >SDL_JoystickGetAxis</A > -- Get the current state of an axis</DT ><DT ><A HREF="sdljoystickgethat.html" >SDL_JoystickGetHat</A > -- Get the current state of a joystick hat</DT ><DT ><A HREF="sdljoystickgetbutton.html" >SDL_JoystickGetButton</A > -- Get the current state of a given button on a given joystick</DT ><DT ><A HREF="sdljoystickgetball.html" >SDL_JoystickGetBall</A > -- Get relative trackball motion</DT ><DT ><A HREF="sdljoystickclose.html" >SDL_JoystickClose</A > -- Closes a previously opened joystick</DT ></DL ></DIV ><P >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P ><P >Joystick support is initialized by passed the <TT CLASS="LITERAL" >SDL_INIT_JOYSTICK</TT > flag to <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >. Once initilized joysticks must be opened using <A HREF="sdljoystickopen.html" ><TT CLASS="FUNCTION" >SDL_JoystickOpen</TT ></A >.</P ><P >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A HREF="event.html" >event</A > system. To enable this, you must set the joystick event processing state with <A HREF="sdljoystickeventstate.html" ><TT CLASS="FUNCTION" >SDL_JoystickEventState</TT ></A >. Joysticks must be <A HREF="sdljoystickopen.html" >opened</A > before they can be used of course.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >If you are <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >not</I ></SPAN > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A HREF="sdljoystickupdate.html" ><TT CLASS="FUNCTION" >SDL_JoystickUpdate</TT ></A >.</P ></BLOCKQUOTE ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickeventstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickEventState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_NumJoysticks</TD ></TR ></TABLE ></DIV ></BODY ></HTML >