view README.Symbian @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents e85e65aec22f
children ce8046809062
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==============================================================================
Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
==============================================================================

These instuctions are for people developing for S60 3.x. S60 3.x
uses Symbian OS so you need S60 SDK.

extract "symbian.zip" into this folder.

go to symbian folder

bldmake bldfiles
abld build

That produces WINSCW and ARMV5 versions of sdl.dll runtime library 
and sdl.lib for development. 

Eaudiolib.lib and dll are generated as well, and must be delivered
along SDL as it uses it for audio.

There are certain problems with GCC compiler when building for
target, it may compile or binaries are buggy - please use RVCT
compiler as it works and produces far more effient code.

Its likely that SDL application should be integrated into S60 
work and behave well there. So there is CSDL class (sdlepocapi.h)
to make this easy. If you do porting from other system, then 
implement a S60 application and use CSDL class, they you may
not need to modify original SDL code at all!