Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullrender_c.h @ 2148:b93d0b4625f6
I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 05 Jul 2007 05:28:08 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL surface based renderer implementation */ extern SDL_RenderDriver SDL_DUMMY_RenderDriver; /* vi: set ts=4 sw=4 expandtab: */