Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_wm.c @ 4070:b8f2db95145e SDL-1.2
Patch from Christian Walther
Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred
to me too, and it does seem to be the most elegant way. Here's my attempt at an
implementation
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Jul 2007 15:58:00 +0000 |
parents | 141528317f4f |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <Ph.h> #include <photon/PpProto.h> #include <photon/PhWm.h> #include <photon/wmapi.h> #include "SDL_version.h" #include "SDL_timer.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_wm_c.h" void ph_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { return; } /* Set window caption */ void ph_SetCaption(_THIS, const char *title, const char *icon) { SDL_Lock_EventThread(); /* sanity check for set caption call before window init */ if (window!=NULL) { PtSetResource(window, Pt_ARG_WINDOW_TITLE, title, 0); } SDL_Unlock_EventThread(); } /* Iconify current window */ int ph_IconifyWindow(_THIS) { PhWindowEvent_t windowevent; SDL_Lock_EventThread(); SDL_memset(&windowevent, 0, sizeof(windowevent)); windowevent.event_f = Ph_WM_HIDE; windowevent.event_state = Ph_WM_EVSTATE_HIDE; windowevent.rid = PtWidgetRid(window); PtForwardWindowEvent(&windowevent); SDL_Unlock_EventThread(); return 0; } SDL_GrabMode ph_GrabInputNoLock(_THIS, SDL_GrabMode mode) { short abs_x, abs_y; if( mode == SDL_GRAB_OFF ) { PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISALTKEY); } else { PtSetResource(window, Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISALTKEY); PtGetAbsPosition(window, &abs_x, &abs_y); PhMoveCursorAbs(PhInputGroup(NULL), abs_x + SDL_VideoSurface->w/2, abs_y + SDL_VideoSurface->h/2); } SDL_Unlock_EventThread(); return(mode); } SDL_GrabMode ph_GrabInput(_THIS, SDL_GrabMode mode) { SDL_Lock_EventThread(); mode = ph_GrabInputNoLock(this, mode); SDL_Unlock_EventThread(); return(mode); } int ph_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if (info->version.major <= SDL_MAJOR_VERSION) { return 1; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return -1; } }