view src/audio/mme/SDL_mmeaudio.h @ 1194:b8f167923bfc

Date: Sun, 04 Dec 2005 21:43:46 -0500 From: Jonathan Atkins <jcatki@jcatki.no-ip.org> Subject: SDL patch: DGA key events I kept seeing DGA die on me whenever I press a key. I tracked it down and it seems that the new indirect X via pointers system messed it up. It needed to have the pX* pointers well defined to call, in particular, pXNextEvent. Also, the X11_TranslateKey function prototype was changed, but not updated in the dga driver. perhaps other files are also affected. Not sure what releases may suffer from this too. thanks! -Jon Atkins
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 05 Dec 2005 04:36:53 +0000
parents b8d311d90021
children 604d73db6802
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <mme_api.h>

#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "SDL_audio_c.h"

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this
#define NUM_BUFFERS 2

struct SharedMem {
    HWAVEOUT sound;
    WAVEHDR wHdr[NUM_BUFFERS];
    PCMWAVEFORMAT wFmt;
};

struct SDL_PrivateAudioData {
    Uint8 *mixbuf;          /* The raw allocated mixing buffer */
    struct SharedMem *shm;
    int next_buffer;
};

#define shm			(this->hidden->shm)
#define mixbuf			(this->hidden->mixbuf)
#define next_buffer		(this->hidden->next_buffer)
/* Old variable names */
#endif /* _SDL_lowaudio_h */