view docs/man3/SDL_PumpEvents.3 @ 1194:b8f167923bfc

Date: Sun, 04 Dec 2005 21:43:46 -0500 From: Jonathan Atkins <jcatki@jcatki.no-ip.org> Subject: SDL patch: DGA key events I kept seeing DGA die on me whenever I press a key. I tracked it down and it seems that the new indirect X via pointers system messed it up. It needed to have the pX* pointers well defined to call, in particular, pXNextEvent. Also, the X11_TranslateKey function prototype was changed, but not updated in the dga driver. perhaps other files are also affected. Not sure what releases may suffer from this too. thanks! -Jon Atkins
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 05 Dec 2005 04:36:53 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Pumps the event loop, gathering events from the input devices\&.
.PP
\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
.PP
.RS
\fBNote:  
.PP
You can only call this function in the thread that set the video mode\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59