Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateYUVOverlay.3 @ 1194:b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
From: Jonathan Atkins <jcatki@jcatki.no-ip.org>
Subject: SDL patch: DGA key events
I kept seeing DGA die on me whenever I press a key.
I tracked it down and it seems that the new indirect X via pointers
system messed it up. It needed to have the pX* pointers well defined to
call, in particular, pXNextEvent. Also, the X11_TranslateKey function
prototype was changed, but not updated in the dga driver. perhaps other
files are also affected.
Not sure what releases may suffer from this too.
thanks!
-Jon Atkins
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 05 Dec 2005 04:36:53 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateYUVOverlay\- Create a YUV video overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. .PP The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. .SH "SEE ALSO" .PP \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01