Mercurial > sdl-ios-xcode
view test/testime.c @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 2d3a9f229ba1 |
children | 9de326b3099c |
line wrap: on
line source
/* A simple program to test the Input Method support in the SDL library (1.3+) */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "SDL.h" #ifdef HAVE_SDL_TTF #include "SDL_ttf.h" #endif #define DEFAULT_PTSIZE 30 #define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf" #define MAX_TEXT_LENGTH 256 SDL_Surface *screen; #ifdef HAVE_SDL_TTF TTF_Font *font; #endif SDL_Rect textRect, markedRect; Uint32 lineColor, backColor; SDL_Color textColor = { 0, 0, 0 }; char text[MAX_TEXT_LENGTH], *markedText; void usage() { printf("usage: testime [--font fontfile] [--fullscreen]\n"); exit(0); } void InitVideo(int argc, char *argv[]) { int width = 500, height = 250; int flags = SDL_HWSURFACE; const char *fontname = DEFAULT_FONT; int fullscreen = 0; for (argc--, argv++; argc > 0; argc--, argv++) { if (strcmp(argv[0], "--help") == 0) usage(); else if (strcmp(argv[0], "--fullscreen") == 0) fullscreen = 1; else if (strcmp(argv[0], "--font") == 0) { argc--; argv++; if (argc > 0) fontname = argv[0]; else usage(); } } SDL_putenv("SDL_VIDEO_WINDOW_POS=center"); if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(-1); } #ifdef HAVE_SDL_TTF /* Initialize fonts */ TTF_Init(); font = TTF_OpenFont(fontname, DEFAULT_PTSIZE); if (! font) { fprintf(stderr, "Failed to find font: %s\n", TTF_GetError()); exit(-1); } #endif printf("Using font: %s\n", fontname); atexit(SDL_Quit); if (fullscreen) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); width = mode.w; height = mode.h; fprintf(stderr, "%dx%d\n", width, height); flags |= SDL_FULLSCREEN; } /* Create window */ screen = SDL_SetVideoMode(width, height, 32, flags); if (screen == NULL) { fprintf(stderr, "Unable to set %dx%d video: %s\n", width, height, SDL_GetError()); exit(-1); } } void CleanupVideo() { SDL_StopTextInput(); #ifdef HAVE_SDL_TTF TTF_CloseFont(font); TTF_Quit(); #endif } void InitInput() { backColor = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF); lineColor = SDL_MapRGB(screen->format, 0x0, 0x0, 0x0); /* Prepare a rect for text input */ textRect.x = textRect.y = 100; textRect.w = screen->w - 2 * textRect.x; textRect.h = 50; text[0] = 0; markedRect = textRect; markedText = NULL; SDL_StartTextInput(); } #ifdef HAVE_SDL_TTF static void RenderText(SDL_Surface *sur, TTF_Font *font, const char *text, int x, int y, SDL_Color color) { SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, color); SDL_Rect dest = { x, y, textSur->w, textSur->h }; SDL_BlitSurface(textSur, NULL, sur, &dest); SDL_FreeSurface(textSur); } #endif void Redraw() { int w = 0, h = textRect.h; SDL_Rect cursorRect, underlineRect; SDL_FillRect(screen, &textRect, backColor); #ifdef HAVE_SDL_TTF if (strlen(text)) { RenderText(screen, font, text, textRect.x, textRect.y, textColor); TTF_SizeUTF8(font, text, &w, &h); } #endif markedRect.x = textRect.x + w; markedRect.w = textRect.w - w; if (markedRect.w < 0) { SDL_Flip(screen); // Stop text input because we cannot hold any more characters SDL_StopTextInput(); return; } cursorRect = markedRect; cursorRect.w = 2; cursorRect.h = h; SDL_FillRect(screen, &markedRect, backColor); if (markedText) { #ifdef HAVE_SDL_TTF RenderText(screen, font, markedText, markedRect.x, markedRect.y, textColor); TTF_SizeUTF8(font, markedText, &w, &h); #endif underlineRect = markedRect; underlineRect.y += (h - 2); underlineRect.h = 2; underlineRect.w = w; cursorRect.x += w + 1; SDL_FillRect(screen, &underlineRect, lineColor); } SDL_FillRect(screen, &cursorRect, lineColor); SDL_Flip(screen); SDL_SetTextInputRect(&markedRect); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if (SDL_WM_ToggleFullScreen(screen)) { printf("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); } } int main(int argc, char *argv[]) { InitVideo(argc, argv); InitInput(); Redraw(); SDL_Event event; int done = 0; while (! done && SDL_WaitEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { done = 1; break; } fprintf(stderr, "Keyboard %d: scancode 0x%08X = %s, keycode 0x%08X = %s\n", event.key.which, event.key.keysym.scancode, SDL_GetScancodeName(event.key.keysym.scancode), event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym)); break; case SDL_TEXTINPUT: if (strlen(event.text.text) == 0 || event.text.text[0] == '\n' || markedRect.w < 0) break; fprintf(stderr, "Keyboard %d: text input \"%s\"\n", event.text.which, event.text.text); if (strlen(text) + strlen(event.text.text) < sizeof(text)) strcpy(text + strlen(text), event.text.text); fprintf(stderr, "text inputed: %s\n", text); // After text inputed, we can clear up markedText because it // is committed markedText = NULL; Redraw(); break; case SDL_TEXTEDITING: fprintf(stderr, "text editing \"%s\", selected range (%d, %d)\n", event.edit.text, event.edit.start, event.edit.length); markedText = event.edit.text; Redraw(); break; case SDL_QUIT: done = 1; break; default: break; } } CleanupVideo(); return 0; }