Mercurial > sdl-ios-xcode
view test/gcc-fat.sh @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 783b9409baa0 |
children | 6cb18cf1777e |
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#!/bin/sh # # Build Universal binaries on Mac OS X, thanks Ryan! # # Usage: ./configure CC="sh gcc-fat.sh" && make && rm -rf ppc x86 # PowerPC compiler flags (10.2 runtime compatibility) GCC_COMPILE_PPC="gcc-3.3 -arch ppc \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 \ -nostdinc \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ -isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include" GCC_LINK_PPC="\ -L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk" # Intel compiler flags (10.4 runtime compatibility) GCC_COMPILE_X86="gcc-4.0 -arch i386 -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 \ -nostdinc \ -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \ -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include" GCC_LINK_X86="\ -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.0 \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk" # Output both PowerPC and Intel object files args="$*" compile=yes link=yes while test x$1 != x; do case $1 in --version) exec gcc $1;; -v) exec gcc $1;; -V) exec gcc $1;; -print-prog-name=*) exec gcc $1;; -print-search-dirs) exec gcc $1;; -E) GCC_COMPILE_PPC="$GCC_COMPILE_PPC -E" GCC_COMPILE_X86="$GCC_COMPILE_X86 -E" compile=no; link=no;; -c) link=no;; -o) output=$2;; *.c|*.cc|*.cpp|*.S) source=$1;; esac shift done if test x$link = xyes; then GCC_COMPILE_PPC="$GCC_COMPILE_PPC $GCC_LINK_PPC" GCC_COMPILE_X86="$GCC_COMPILE_X86 $GCC_LINK_X86" fi if test x"$output" = x; then if test x$link = xyes; then output=a.out elif test x$compile = xyes; then output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o fi fi if test x"$output" != x; then dir=ppc/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "ppc/$1" && test "$1" != "$output"; then ppc_args="$ppc_args ppc/$1" else ppc_args="$ppc_args $1" fi shift done $GCC_COMPILE_PPC $ppc_args || exit $? if test x"$output" != x; then cp $output ppc/$output fi if test x"$output" != x; then dir=x86/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "x86/$1" && test "$1" != "$output"; then x86_args="$x86_args x86/$1" else x86_args="$x86_args $1" fi shift done $GCC_COMPILE_X86 $x86_args || exit $? if test x"$output" != x; then cp $output x86/$output fi if test x"$output" != x; then lipo -create -o $output ppc/$output x86/$output fi