view test/configure.in @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 94f22808d19e
children 3e043c661dfc
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dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)

dnl Detect the canonical build and host environments
AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
AC_CANONICAL_HOST

dnl Check for tools

AC_PROG_CC

dnl Check for compiler environment

AC_C_CONST

dnl Figure out which math library to use
case "$host" in
    *-*-cygwin* | *-*-mingw32*)
        EXE=".exe"
        MATHLIB=""
        SYS_GL_LIBS="-lopengl32"
        ;;
    *-*-beos* | *-*-haiku*)
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-lGL"
        ;;
    *-*-darwin* )
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-Wl,-framework,OpenGL"
        ;;
    *-*-aix*)
        EXE=""
        if test x$ac_cv_prog_gcc = xyes; then
            CFLAGS="-mthreads"
        fi
        SYS_GL_LIBS=""
        ;;
    *-*-mint*)
        EXE=""
        MATHLIB=""
        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
        if test "x$OSMESA_CONFIG" = "xyes"; then
            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
            SYS_GL_LIBS="$OSMESA_LIBS"
        else
            SYS_GL_LIBS="-lOSMesa"
        fi
        ;;
    *-*-qnx*)
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-lGLES_CM"
        ;;
    *)
        EXE=""
        MATHLIB="-lm"
        SYS_GL_LIBS="-lGL"
        ;;
esac
AC_SUBST(EXE)
AC_SUBST(MATHLIB)

dnl Check for SDL
SDL_VERSION=1.3.0
AM_PATH_SDL($SDL_VERSION,
            :,
	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"

dnl Check for X11 path, needed for OpenGL on some systems
AC_PATH_X
if test x$have_x = xyes; then
    if test x$ac_x_includes = xno || test x$ac_x_includes = x; then
        :
    else
        CFLAGS="$CFLAGS -I$ac_x_includes"
    fi
    if test x$ac_x_libraries = xno || test x$ac_x_libraries = x; then
        :
    else
        XPATH="-L$ac_x_libraries"
    fi
fi

dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_TRY_COMPILE([
 #include "SDL_opengl.h"
],[
],[
have_opengl=yes
])
AC_MSG_RESULT($have_opengl)

dnl Check for OpenGL ES
AC_MSG_CHECKING(for OpenGL ES support)
have_opengles=no
AC_TRY_COMPILE([
 #if defined (__QNXNTO__)
    #include <GLES/gl.h>
 #elif defined (__IPHONEOS__)
    #include <OpenGLES/ES1/gl.h>
 #else
    #error "No OpenGL ES support"
 #endif /* __QNXNTO__ */
],[
],[
have_opengles=yes
])
AC_MSG_RESULT($have_opengles)

if test x$have_opengl = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGL"
    GLLIB="$XPATH $SYS_GL_LIBS"
elif test x$have_opengles = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGLES"
    GLLIB="$XPATH $SYS_GL_LIBS"
else
    GLLIB=""
fi

AC_SUBST(GLLIB)

dnl Check for SDL_ttf
AC_MSG_CHECKING(for SDL_ttf)
have_SDL_ttf=no
AC_TRY_COMPILE([
 #include "SDL_ttf.h"
],[
],[
have_SDL_ttf=yes
])
AC_MSG_RESULT($have_SDL_ttf)

if test x$have_SDL_ttf = xyes; then
    CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
    SDL_TTF_LIB="-lSDL_ttf"
fi

AC_SUBST(SDL_TTF_LIB)

dnl Finally create all the generated files
AC_OUTPUT([Makefile])