view src/video/qnxgf/SDL_hiddi_mouse.h @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 7f684f249ec9
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_HIDDI_MOUSE_H__
#define __SDL_HIDDI_MOUSE_H__

#include <inttypes.h>

/* USB keyboard multimedia keys are generating this packet */
typedef struct mouse_packet2
{
    uint8_t buttons;
    int8_t wheel;
} mouse_packet2;

/* PS/2 mice are generating this packet */
typedef struct mouse_packet4
{
    uint8_t buttons;
    int8_t horizontal;
    int8_t vertical;
    int8_t wheel;
} mouse_packet4;

/* USB keyboard with mice wheel onboard generating this packet */
typedef struct mouse_packet5
{
    uint8_t buttons;
    int8_t horizontal;
    int8_t vertical;
    int8_t wheel;
    uint8_t state;
} mouse_packet5;

/* USB multi-button mice are generating this packet */
typedef struct mouse_packet8
{
    uint8_t buttons;
    int8_t horizontal;
    int8_t vertical;
    int8_t wheel;
    int16_t horizontal_precision;
    int16_t vertical_precision;
} mouse_packet8;

#endif /* __SDL_HIDDI_MOUSE_H__ */