Mercurial > sdl-ios-xcode
view src/video/fbcon/3dfx_regs.h @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _3DFX_REGS_H #define _3DFX_REGS_H /* This information comes from the public 3Dfx specs for the Voodoo 3000 */ /* mapped_io register offsets */ #define TDFX_STATUS 0x00 #define INTCTRL (0x00100000 + 0x04) #define CLIP0MIN (0x00100000 + 0x08) #define CLIP0MAX (0x00100000 + 0x0c) #define DSTBASE (0x00100000 + 0x10) #define DSTFORMAT (0x00100000 + 0x14) #define SRCCOLORKEYMIN (0x00100000 + 0x18) #define SRCCOLORKEYMAX (0x00100000 + 0x1c) #define DSTCOLORKEYMIN (0x00100000 + 0x20) #define DSTCOLORKEYMAX (0x00100000 + 0x24) #define BRESERROR0 (0x00100000 + 0x28) #define BRESERROR1 (0x00100000 + 0x2c) #define ROP_2D (0x00100000 + 0x30) #define SRCBASE (0x00100000 + 0x34) #define COMMANDEXTRA_2D (0x00100000 + 0x38) #define PATTERN0 (0x00100000 + 0x44) #define PATTERN1 (0x00100000 + 0x48) #define CLIP1MIN (0x00100000 + 0x4c) #define CLIP1MAX (0x00100000 + 0x50) #define SRCFORMAT (0x00100000 + 0x54) #define SRCSIZE (0x00100000 + 0x58) #define SRCXY (0x00100000 + 0x5c) #define COLORBACK (0x00100000 + 0x60) #define COLORFORE (0x00100000 + 0x64) #define DSTSIZE (0x00100000 + 0x68) #define DSTXY (0x00100000 + 0x6c) #define COMMAND_2D (0x00100000 + 0x70) #define LAUNCH_2D (0x00100000 + 0x80) #define PATTERNBASE (0x00100000 + 0x100) #define COMMAND_3D (0x00200000 + 0x120) /* register bitfields (not all, only as needed) */ #define BIT(x) (1UL << (x)) #define COMMAND_2D_BITBLT 0x01 #define COMMAND_2D_FILLRECT 0x05 #define COMMAND_2D_LINE 0x06 #define COMMAND_2D_POLYGON_FILL 0x08 #define COMMAND_2D_INITIATE BIT(8) #define COMMAND_2D_REVERSELINE BIT(9) #define COMMAND_2D_STIPPLELINE BIT(12) #define COMMAND_2D_MONOCHROME_PATT BIT(13) #define COMMAND_2D_MONOCHROME_TRANSP BIT(16) #define COMMAND_3D_NOP 0x00 #define STATUS_RETRACE BIT(6) #define STATUS_BUSY BIT(9) #endif /* _3DFX_REGS_H */ /* vi: set ts=4 sw=4 expandtab: */