view src/video/directfb/SDL_DirectFB_render.c @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 62d4992e5a92
children 4b594623401b
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
    
    SDL1.3 implementation by couriersud@arcor.de
    
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"

/* the following is not yet tested ... */
#define USE_DISPLAY_PALETTE			(0)

/* GDI renderer implementation */

static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
                                             Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
static int DirectFB_ActivateRenderer(SDL_Renderer * renderer);
static int DirectFB_CreateTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
                                       SDL_Texture * texture,
                                       void **pixels, int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
                                      SDL_Texture * texture,
                                      const SDL_Color * colors,
                                      int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
                                      SDL_Texture * texture,
                                      SDL_Color * colors,
                                      int firstcolor, int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
                                       SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
                                       SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture,
                                  const SDL_Rect * rect,
                                  const void *pixels, int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
                                SDL_Texture * texture,
                                const SDL_Rect * rect, int markDirty,
                                void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture, int numrects,
                                  const SDL_Rect * rects);
static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
                               int x2, int y2);
static int DirectFB_RenderFill(SDL_Renderer * renderer,
                               const SDL_Rect * rect);
static int DirectFB_RenderCopy(SDL_Renderer * renderer,
                               SDL_Texture * texture,
                               const SDL_Rect * srcrect,
                               const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
                                    SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);

#define SDL_DFB_WINDOWSURFACE(win)  IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;

SDL_RenderDriver DirectFB_RenderDriver = {
    DirectFB_CreateRenderer,
    {
     "directfb",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
      SDL_RENDERER_ACCELERATED),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
      SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
      SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
     14,
     {
      SDL_PIXELFORMAT_INDEX4LSB,
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB332,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_ARGB4444,
      SDL_PIXELFORMAT_ARGB1555,
      SDL_PIXELFORMAT_RGB24,
      SDL_PIXELFORMAT_YV12,
      SDL_PIXELFORMAT_IYUV,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY},
     0,
     0}
};

typedef struct
{
    SDL_Window *window;
    DFBSurfaceFlipFlags flipflags;
    int isyuvdirect;
    int size_changed;
    int lastBlendMode;
    DFBSurfaceBlittingFlags blitFlags;
    DFBSurfaceDrawingFlags drawFlags;
} DirectFB_RenderData;

typedef struct
{
    IDirectFBSurface *surface;
    Uint32 format;
    void *pixels;
    int pitch;
    IDirectFBPalette *palette;
    SDL_VideoDisplay *display;
    SDL_DirtyRectList dirty;
#if (DFB_VERSION_ATLEAST(1,2,0))
    DFBSurfaceRenderOptions render_options;
#endif
} DirectFB_TextureData;

static __inline__ void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
    dr->x = sr->x;
    dr->y = sr->y;
    dr->h = sr->h;
    dr->w = sr->w;
}


static int
TextureHasAlpha(DirectFB_TextureData * data)
{
    /* Drawing primitive ? */
    if (!data)
        return 0;
    switch (data->format) {
    case SDL_PIXELFORMAT_INDEX4LSB:
    case SDL_PIXELFORMAT_ARGB4444:
    case SDL_PIXELFORMAT_ARGB1555:
    case SDL_PIXELFORMAT_ARGB8888:
    case SDL_PIXELFORMAT_RGBA8888:
    case SDL_PIXELFORMAT_ABGR8888:
    case SDL_PIXELFORMAT_BGRA8888:
    case SDL_PIXELFORMAT_ARGB2101010:
        return 1;
    default:
        return 0;
    }
}

static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
             DirectFB_TextureData * source)
{
    SDL_DFB_WINDOWSURFACE(data->window);

    //FIXME: check for format change
    if (1 || data->lastBlendMode != blendMode) {
        switch (blendMode) {
        case SDL_BLENDMODE_NONE:
                                           /**< No blending */
            data->blitFlags = DSBLIT_NOFX;
            data->drawFlags = DSDRAW_NOFX;
            destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE);
            destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO);
            break;
        case SDL_BLENDMODE_MASK:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA);
            destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA);
            break;
        case SDL_BLENDMODE_BLEND:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA);
            destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA);
            break;
        case SDL_BLENDMODE_ADD:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            // FIXME: SRCALPHA kills performance on radeon ...
            // It will be cheaper to copy the surface to
            // a temporay surface and premultiply 
            if (source && TextureHasAlpha(source))
                destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA);
            else
                destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE);
            destsurf->SetDstBlendFunction(destsurf, DSBF_ONE);
            break;
        case SDL_BLENDMODE_MOD:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR);
            destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO);
            break;
        }
        data->lastBlendMode = blendMode;
    }
}

void
DirectFB_AddRenderDriver(_THIS)
{
    int i;
    for (i = 0; i < _this->num_displays; i++)
        SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}

static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
#if USE_DISPLAY_PALETTE
    DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
    SDL_DFB_WINDOWSURFACE(data->window);
    IDirectFBPalette *surfpal;

    int ret;
    int i;
    int ncolors;
    DFBColor entries[256];

    SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal));

    /* FIXME: number of colors */
    ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);

    for (i = 0; i < ncolors; ++i) {
        entries[i].r = palette->colors[i].r;
        entries[i].g = palette->colors[i].g;
        entries[i].b = palette->colors[i].b;
        entries[i].a = palette->colors[i].unused;
    }
    SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
    return 0;
  error:
#endif
    return -1;
}


SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_DFB_WINDOWDATA(window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_Renderer *renderer = NULL;
    DirectFB_RenderData *data = NULL;
    DFBResult ret;
    DFBSurfaceCapabilities scaps;
    char *p;

    SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
    SDL_DFB_CALLOC(data, 1, sizeof(*data));

    renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
    renderer->ActivateRenderer = DirectFB_ActivateRenderer;
    renderer->CreateTexture = DirectFB_CreateTexture;
    renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
    renderer->SetTexturePalette = DirectFB_SetTexturePalette;
    renderer->GetTexturePalette = DirectFB_GetTexturePalette;
    renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
    renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
    renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
    renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
    renderer->UpdateTexture = DirectFB_UpdateTexture;
    renderer->LockTexture = DirectFB_LockTexture;
    renderer->UnlockTexture = DirectFB_UnlockTexture;
    renderer->DirtyTexture = DirectFB_DirtyTexture;
    renderer->RenderPoint = DirectFB_RenderPoint;
    renderer->RenderLine = DirectFB_RenderLine;
    renderer->RenderFill = DirectFB_RenderFill;
    renderer->RenderCopy = DirectFB_RenderCopy;
    renderer->RenderPresent = DirectFB_RenderPresent;
    renderer->DestroyTexture = DirectFB_DestroyTexture;
    renderer->DestroyRenderer = DirectFB_DestroyRenderer;
    renderer->info = DirectFB_RenderDriver.info;
    renderer->window = window->id;      /* SDL window id */
    renderer->driverdata = data;

    renderer->info.flags =
        SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;

    data->window = window;

    data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;

    if (flags & SDL_RENDERER_PRESENTVSYNC) {
        data->flipflags |= DSFLIP_WAITFORSYNC;
        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
    } else
        data->flipflags |= DSFLIP_ONSYNC;

    SDL_DFB_CHECKERR(windata->surface->
                     GetCapabilities(windata->surface, &scaps));
    if (scaps & DSCAPS_DOUBLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
    else if (scaps & DSCAPS_TRIPLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
    else
        renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;

    data->isyuvdirect = 0;      /* default is off! */
    p = SDL_getenv(DFBENV_USE_YUV_DIRECT);
    if (p)
        data->isyuvdirect = atoi(p);

    /* Set up a palette watch on the display palette */
    if (display->palette) {
        SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
    }

    return renderer;

  error:
    SDL_DFB_FREE(renderer);
    SDL_DFB_FREE(data);
    return NULL;
}

static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
    switch (format) {
    case SDL_PIXELFORMAT_INDEX4LSB:
        return DSPF_ALUT44;
    case SDL_PIXELFORMAT_INDEX8:
        return DSPF_LUT8;
    case SDL_PIXELFORMAT_RGB332:
        return DSPF_RGB332;
    case SDL_PIXELFORMAT_RGB555:
        return DSPF_ARGB1555;
    case SDL_PIXELFORMAT_ARGB4444:
        return DSPF_ARGB4444;
    case SDL_PIXELFORMAT_ARGB1555:
        return DSPF_ARGB1555;
    case SDL_PIXELFORMAT_RGB565:
        return DSPF_RGB16;
    case SDL_PIXELFORMAT_RGB24:
        return DSPF_RGB24;
    case SDL_PIXELFORMAT_RGB888:
        return DSPF_RGB32;
    case SDL_PIXELFORMAT_ARGB8888:
        return DSPF_ARGB;
    case SDL_PIXELFORMAT_YV12:
        return DSPF_YV12;       /* Planar mode: Y + V + U  (3 planes) */
    case SDL_PIXELFORMAT_IYUV:
        return DSPF_I420;       /* Planar mode: Y + U + V  (3 planes) */
    case SDL_PIXELFORMAT_YUY2:
        return DSPF_YUY2;       /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
    case SDL_PIXELFORMAT_UYVY:
        return DSPF_UYVY;       /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
    case SDL_PIXELFORMAT_YVYU:
        return DSPF_UNKNOWN;    /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
    case SDL_PIXELFORMAT_INDEX1LSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_INDEX1MSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_INDEX4MSB:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_RGB444:
#if (DFB_VERSION_ATLEAST(1,2,0))
        return DSPF_RGB444;
#else
        return DSPF_UNKNOWN;
#endif
    case SDL_PIXELFORMAT_BGR24:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_BGR888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_RGBA8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_ABGR8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_BGRA8888:
        return DSPF_UNKNOWN;
    case SDL_PIXELFORMAT_ARGB2101010:
        return DSPF_UNKNOWN;
    default:
        return DSPF_UNKNOWN;
    }
}

static int
DirectFB_ActivateRenderer(SDL_Renderer * renderer)
{
    SDL_DFB_RENDERERDATA(renderer);
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_DFB_WINDOWDATA(window);

    if (renddata->size_changed || windata->wm_needs_redraw) {
        DirectFB_AdjustWindowSurface(window);
    }
    return 0;
}

static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
    SDL_DFB_RENDERERDATA(renderer);

    renddata->size_changed = SDL_TRUE;
    return 0;
}

static int
DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DFB_RENDERERDATA(renderer);
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DirectFB_TextureData *data = texture->driverdata;
    DFBDisplayLayerConfig layconf;
    int ret;

    if (renddata->isyuvdirect && (dispdata->vidID >= 0)
        && (!dispdata->vidIDinuse)
        && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        layconf.flags =
            DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
            DLCONF_SURFACE_CAPS;
        layconf.width = texture->w;
        layconf.height = texture->h;
        layconf.pixelformat = SDLToDFBPixelFormat(data->format);
        layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;

        SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
                                                       dispdata->vidID,
                                                       &dispdata->vidlayer));
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetCooperativeLevel(dispdata->vidlayer,
                                                       DLSCL_EXCLUSIVE));

        if (devdata->use_yuv_underlays) {
            ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
            if (ret != DFB_OK)
                SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
        }
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetConfiguration(dispdata->vidlayer,
                                                    &layconf));
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->GetSurface(dispdata->vidlayer,
                                              &data->surface));
        dispdata->vidIDinuse = 1;
        data->display = display;
        return 0;
    }
    return 1;
  error:
    if (dispdata->vidlayer) {
        SDL_DFB_RELEASE(data->surface);
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetCooperativeLevel(dispdata->vidlayer,
                                                       DLSCL_ADMINISTRATIVE));
        SDL_DFB_RELEASE(dispdata->vidlayer);
    }
    return 1;
}

static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DirectFB_TextureData *data;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    DFBSurfacePixelFormat pixelformat;

    SDL_DFB_CALLOC(data, 1, sizeof(*data));
    texture->driverdata = data;

    /* find the right pixelformat */
    pixelformat = SDLToDFBPixelFormat(texture->format);
    if (pixelformat == DSPF_UNKNOWN) {
        SDL_SetError("Unknown pixel format %d\n", data->format);
        goto error;
    }

    data->format = texture->format;
    data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);

    if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
        /* fill surface description */
        dsc.flags =
            DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
        dsc.width = texture->w;
        dsc.height = texture->h;
        /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
         * No DSCAPS_SYSTEMONLY either - let dfb decide
         * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
         * Depends on other settings as well. Let dfb decide.
         */
        dsc.caps = DSCAPS_PREMULTIPLIED;
#if 0
        if (texture->access == SDL_TEXTUREACCESS_STREAMING)
            dsc.caps |= DSCAPS_SYSTEMONLY;
        else
            dsc.caps |= DSCAPS_VIDEOONLY;
#endif

        dsc.pixelformat = pixelformat;
        data->pixels = NULL;

        /* Create the surface */
        SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
                                                     &data->surface));
        if (SDL_ISPIXELFORMAT_INDEXED(data->format)
            && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
            SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface,
                                                       &data->palette));
        }

    }
#if (DFB_VERSION_ATLEAST(1,2,0))
    data->render_options = DSRO_NONE;
#endif

    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
        /* 3 plane YUVs return 1 bpp, but we need more space for other planes */
        if(texture->format == SDL_PIXELFORMAT_YV12 ||
           texture->format == SDL_PIXELFORMAT_IYUV) {
            SDL_DFB_CALLOC(data->pixels, 1, (texture->h * data->pitch * 3 + texture->h * data->pitch * 3 % 2) / 2);
        } else {
            SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch);
        }
    }

    return 0;

  error:
    SDL_DFB_RELEASE(data->palette);
    SDL_DFB_RELEASE(data->surface);
    SDL_DFB_FREE(texture->driverdata);
    return -1;
}

static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
                            SDL_Texture * texture, void **pixels, int *pitch)
{
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;

    if (texturedata->display) {
        return -1;
    } else {
        *pixels = texturedata->pixels;
        *pitch = texturedata->pitch;
    }
    return 0;
}

static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer,
                           SDL_Texture * texture,
                           const SDL_Color * colors, int firstcolor,
                           int ncolors)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        DFBColor entries[256];
        int i;

        for (i = 0; i < ncolors; ++i) {
            entries[i].r = colors[i].r;
            entries[i].g = colors[i].g;
            entries[i].b = colors[i].b;
            entries[i].a = 0xFF;
        }
        SDL_DFB_CHECKERR(data->
                         palette->SetEntries(data->palette, entries, ncolors,
                                             firstcolor));
        return 0;
    } else {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    }
  error:
    return -1;
}

static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer,
                           SDL_Texture * texture, SDL_Color * colors,
                           int firstcolor, int ncolors)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        DFBColor entries[256];
        int i;

        SDL_DFB_CHECKERR(data->
                         palette->GetEntries(data->palette, entries, ncolors,
                                             firstcolor));

        for (i = 0; i < ncolors; ++i) {
            colors[i].r = entries[i].r;
            colors[i].g = entries[i].g;
            colors[i].b = entries[i].b;
            colors->unused = SDL_ALPHA_OPAQUE;
        }
        return 0;
    } else {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    }
  error:
    return -1;
}

static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    return 0;
}

static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_BLENDMODE_NONE:
    case SDL_BLENDMODE_MASK:
    case SDL_BLENDMODE_BLEND:
    case SDL_BLENDMODE_ADD:
    case SDL_BLENDMODE_MOD:
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
#if (DFB_VERSION_ATLEAST(1,2,0))

    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;

    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        data->render_options = DSRO_NONE;
        break;
    case SDL_TEXTURESCALEMODE_SLOW:
        data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
        break;
    case SDL_TEXTURESCALEMODE_BEST:
        data->render_options =
            DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
        break;
    default:
        SDL_Unsupported();
        data->render_options = DSRO_NONE;
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
#endif
    return 0;
}

static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                       const SDL_Rect * rect, const void *pixels, int pitch)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;
    Uint8 *dpixels;
    int dpitch;
    Uint8 *src, *dst;
    int row;
    size_t length;
    int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format));
    // FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes

    SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
                                         DSLF_WRITE | DSLF_READ,
                                         ((void **) &dpixels), &dpitch));
    src = (Uint8 *) pixels;
    dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
    length = rect->w * bpp;
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += pitch;
        dst += dpitch;
    }
    /* copy other planes for 3 plane formats */
    if (texture->format == SDL_PIXELFORMAT_YV12 ||
        texture->format == SDL_PIXELFORMAT_IYUV) {
        src = (Uint8 *) pixels + texture->h * pitch;
        dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
        for (row = 0; row < rect->h / 2; ++row) {
            SDL_memcpy(dst, src, length / 2);
            src += pitch / 2;
            dst += dpitch / 2;
        }
        src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
        dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
        for (row = 0; row < rect->h / 2; ++row) {
            SDL_memcpy(dst, src, length / 2);
            src += pitch / 2;
            dst += dpitch / 2;
        }
    }
    SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
    return 0;
  error:
    return 1;

}

static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, int markDirty,
                     void **pixels, int *pitch)
{
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (markDirty) {
        SDL_AddDirtyRect(&texturedata->dirty, rect);
    }

    if (texturedata->display) {
        void *fdata;
        int fpitch;

        SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
                                                    DSLF_WRITE | DSLF_READ,
                                                    &fdata, &fpitch));
        *pitch = fpitch;
        *pixels = fdata;
    } else {
        *pixels =
            (void *) ((Uint8 *) texturedata->pixels +
                      rect->y * texturedata->pitch +
                      rect->x * DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format)));
        *pitch = texturedata->pitch;
    }
    return 0;

  error:
    return -1;
}

static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;

    if (texturedata->display) {
        texturedata->surface->Unlock(texturedata->surface);
        texturedata->pixels = NULL;
    }
}

static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                      int numrects, const SDL_Rect * rects)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    int i;

    for (i = 0; i < numrects; ++i) {
        SDL_AddDirtyRect(&data->dirty, &rects[i]);
    }
}

static int
PrepareDraw(SDL_Renderer * renderer)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_DFB_WINDOWSURFACE(data->window);

    DFBResult ret;
    Uint8 r, g, b, a;

    r = renderer->r;
    g = renderer->g;
    b = renderer->b;
    a = renderer->a;

    SetBlendMode(data, renderer->blendMode, NULL);
    SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));

    switch (renderer->blendMode) {
    case SDL_BLENDMODE_NONE:
    case SDL_BLENDMODE_MASK:
    case SDL_BLENDMODE_BLEND:
        break;
    case SDL_BLENDMODE_ADD:
    case SDL_BLENDMODE_MOD:
        r = ((int) r * (int) a) / 255;
        g = ((int) g * (int) a) / 255;
        b = ((int) b * (int) a) / 255;
        a = 255;
        break;
    }

    SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
    return 0;
  error:
    return -1;
}

static int
DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_DFB_WINDOWSURFACE(data->window);
    DFBResult ret;

    PrepareDraw(renderer);
    SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
    return 0;
  error:
    return -1;
}

static int
DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_DFB_WINDOWSURFACE(data->window);
    DFBResult ret;

    PrepareDraw(renderer);
    /* Use antialiasing when available */
#if (DFB_VERSION_ATLEAST(1,2,0))
    SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
#endif
    SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2));
    return 0;
  error:
    return -1;
}

static int
DirectFB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_DFB_WINDOWSURFACE(data->window);
    DFBResult ret;

    PrepareDraw(renderer);
    SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rect->x, rect->y,
                                             rect->w, rect->h));

    return 0;
  error:
    return -1;
}

static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_DFB_WINDOWSURFACE(data->window);
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    Uint8 alpha = 0xFF;
    DFBResult ret;

    if (texturedata->display) {
        int px, py;
        SDL_Window *window = SDL_GetWindowFromID(renderer->window);
        SDL_DFB_WINDOWDATA(window);
        SDL_VideoDisplay *display = texturedata->display;
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;

        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetSourceRectangle(dispdata->vidlayer,
                                                      srcrect->x, srcrect->y,
                                                      srcrect->w,
                                                      srcrect->h));
        windata->window->GetPosition(windata->window, &px, &py);
        px += windata->client.x;
        py += windata->client.y;
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetScreenRectangle(dispdata->vidlayer,
                                                      px + dstrect->x,
                                                      py + dstrect->y,
                                                      dstrect->w,
                                                      dstrect->h));
    } else {
        DFBRectangle sr, dr;
        DFBSurfaceBlittingFlags flags = 0;

        if (texturedata->dirty.list) {
            SDL_DirtyRect *dirty;
            void *pixels;
            int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format));
            int pitch = texturedata->pitch;

            for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
                SDL_Rect *rect = &dirty->rect;
                pixels =
                    (void *) ((Uint8 *) texturedata->pixels +
                              rect->y * pitch + rect->x * bpp);
                DirectFB_UpdateTexture(renderer, texture, rect,
                                       texturedata->pixels,
                                       texturedata->pitch);
            }
            SDL_ClearDirtyRects(&texturedata->dirty);
        }

        SDLtoDFBRect(srcrect, &sr);
        SDLtoDFBRect(dstrect, &dr);

        SDL_DFB_CHECKERR(destsurf->
                         SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF));
        if (texture->
            modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
        {
            if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
                alpha = texture->a;
                SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF,
                                                    0xFF, alpha));
            }
            if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {

                SDL_DFB_CHECKERR(destsurf->SetColor(destsurf,
                                                    texture->r,
                                                    texture->g,
                                                    texture->b, alpha));
                flags |= DSBLIT_COLORIZE;
            }
            if (alpha < 0xFF)
                flags |= DSBLIT_SRC_PREMULTCOLOR;
        } else
            SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF,
                                                0xFF, 0xFF));

        SetBlendMode(data, texture->blendMode, texturedata);

        SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
                                                    data->blitFlags | flags));

#if (DFB_VERSION_ATLEAST(1,2,0))
        SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
                                                    texturedata->
                                                    render_options));
#endif

        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
                                            texturedata->surface,
                                            &sr, dr.x, dr.y));
        } else {
            SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
                                                   texturedata->surface,
                                                   &sr, &dr));
        }
    }
    return 0;
  error:
    return -1;
}

static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_DFB_WINDOWDATA(window);

    DFBRectangle sr;
    DFBResult ret;

    sr.x = 0;
    sr.y = 0;
    sr.w = window->w;
    sr.h = window->h;

    /* Send the data to the display */
    SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
                                                data->flipflags));
}

static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    SDL_DFB_RELEASE(data->palette);
    SDL_DFB_RELEASE(data->surface);
    if (data->display) {
        DFB_DisplayData *dispdata =
            (DFB_DisplayData *) data->display->driverdata;
        dispdata->vidIDinuse = 0;
        dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
                                                DLSCL_ADMINISTRATIVE);
        SDL_DFB_RELEASE(dispdata->vidlayer);
    }
    SDL_FreeDirtyRects(&data->dirty);
    SDL_DFB_FREE(data->pixels);
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;

    if (data) {
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */