view src/video/bwindow/SDL_sysmouse.cc @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 99210400e8b9
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AppKit.h>
#include <GameKit.h>

#include "SDL_BWin.h"

extern "C"
{

#include "SDL_sysmouse_c.h"

/* Convert bits to padded bytes */
#define PADDED_BITS(bits)  ((bits+7)/8)

/* The implementation dependent data for the window manager cursor */
    struct WMcursor
    {
        char *bits;
    };

/* Can this be done in the BeOS? */
    WMcursor *BE_CreateWMCursor(_THIS,
                                Uint8 * data, Uint8 * mask, int w, int h,
                                int hot_x, int hot_y)
    {
        WMcursor *cursor;
        int allowed_x;
        int allowed_y;
        int run, pad, i;
        char *cptr;

          allowed_x = 16;       /* BeOS limitation */
          allowed_y = 16;       /* BeOS limitation */
        if ((w > allowed_x) || (h > allowed_y))
        {
            SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
                         allowed_x, allowed_y);
            return (NULL);
        }

        /* Allocate the cursor */
        cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor));
        if (cursor == NULL) {
            SDL_OutOfMemory();
            return (NULL);
        }
        cursor->bits =
            (char *) SDL_malloc(4 + 2 * ((allowed_x / 8) * allowed_y));
        if (cursor->bits == NULL) {
            SDL_free(cursor);
            SDL_OutOfMemory();
            return (NULL);
        }
        cursor->bits[0] = allowed_y;    /* Size of the cursor */
        cursor->bits[1] = 1;    /* Bit depth of cursor */
        cursor->bits[2] = hot_y;
        cursor->bits[3] = hot_x;
        cptr = &cursor->bits[4];

        /* Pad out to the normal cursor size */
        run = PADDED_BITS(w);
        pad = PADDED_BITS(allowed_x) - run;
        for (i = 0; i < h; ++i) {
            SDL_memcpy(cptr, data, run);
            SDL_memset(cptr + run, 0, pad);
            data += run;
            cptr += (run + pad);
        }
        for (; i < allowed_y; ++i) {
            SDL_memset(cptr, 0, run + pad);
            cptr += (run + pad);
        }
        for (i = 0; i < h; ++i) {
            /* FIXME: The mask should be OR'd with the data to turn 
               inverted color pixels black, since inverted color pixels
               aren't supported under BeOS.
             */
            SDL_memcpy(cptr, mask, run);
            SDL_memset(cptr + run, 0, pad);
            mask += run;
            cptr += (run + pad);
        }
        for (; i < allowed_y; ++i) {
            SDL_memset(cptr, 0, run + pad);
            cptr += (run + pad);
        }
        return (cursor);
    }

    int BE_ShowWMCursor(_THIS, WMcursor * cursor)
    {
        if (be_app->Lock()) {
            if (cursor == NULL) {
                if (SDL_BlankCursor != NULL) {
                    be_app->SetCursor(SDL_BlankCursor->bits);
                }
            } else {
                be_app->SetCursor(cursor->bits);
            }
            be_app->Unlock();
        }
        return (1);
    }

    void BE_FreeWMCursor(_THIS, WMcursor * cursor)
    {
        SDL_free(cursor->bits);
        SDL_free(cursor);
    }

/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
    void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
    {
        BPoint pt(x, y);
        SDL_Win->Lock();
        SDL_Win->ConvertToScreen(&pt);
        SDL_Win->Unlock();
        set_mouse_position((int32) pt.x, (int32) pt.y);
    }

};                              /* Extern C */

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