view src/video/SDL_blendrect.c @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 3a9636c83849
children 0267b8b1595c
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_draw.h"

static int
SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                     Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
        break;
    case SDL_BLENDMODE_ADD:
        FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
        break;
    case SDL_BLENDMODE_MOD:
        FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
        break;
    default:
        FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
        break;
    }
    return 0;
}

static int
SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                     Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
        break;
    case SDL_BLENDMODE_ADD:
        FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
        break;
    case SDL_BLENDMODE_MOD:
        FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
        break;
    default:
        FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
        break;
    }
    return 0;
}

static int
SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                     Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
        break;
    case SDL_BLENDMODE_ADD:
        FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
        break;
    case SDL_BLENDMODE_MOD:
        FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
        break;
    default:
        FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
        break;
    }
    return 0;
}

static int
SDL_BlendRect_ARGB8888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                       Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
        break;
    case SDL_BLENDMODE_ADD:
        FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
        break;
    case SDL_BLENDMODE_MOD:
        FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
        break;
    default:
        FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
        break;
    }
    return 0;
}

static int
SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                  Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 2:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
            break;
        default:
            FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
            break;
        }
        return 0;
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
            break;
        default:
            FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

static int
SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
                   Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
            break;
        case SDL_BLENDMODE_ADD:
            FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
            break;
        case SDL_BLENDMODE_MOD:
            FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
            break;
        default:
            FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

int
SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
              Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;

    /* This function doesn't work on surfaces < 8 bpp */
    if (fmt->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendRect(): Unsupported surface format");
        return (-1);
    }

    /* If 'dstrect' == NULL, then fill the whole surface */
    if (dstrect) {
        /* Perform clipping */
        if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
            return (0);
        }
    } else {
        dstrect = &dst->clip_rect;
    }

    if ((blendMode == SDL_BLENDMODE_BLEND)
        || (blendMode == SDL_BLENDMODE_ADD)) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    switch (fmt->BitsPerPixel) {
    case 15:
        switch (fmt->Rmask) {
        case 0x7C00:
            return SDL_BlendRect_RGB555(dst, dstrect, blendMode, r, g, b, a);
        }
        break;
    case 16:
        switch (fmt->Rmask) {
        case 0xF800:
            return SDL_BlendRect_RGB565(dst, dstrect, blendMode, r, g, b, a);
        }
        break;
    case 32:
        switch (fmt->Rmask) {
        case 0x00FF0000:
            if (!fmt->Amask) {
                return SDL_BlendRect_RGB888(dst, dstrect, blendMode, r, g, b,
                                            a);
            } else {
                return SDL_BlendRect_ARGB8888(dst, dstrect, blendMode, r, g,
                                              b, a);
            }
            break;
        }
    default:
        break;
    }

    if (!fmt->Amask) {
        return SDL_BlendRect_RGB(dst, dstrect, blendMode, r, g, b, a);
    } else {
        return SDL_BlendRect_RGBA(dst, dstrect, blendMode, r, g, b, a);
    }
}

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