Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_syssem.c @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 6f3308d4b6cd |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Semaphore functions using the Win32 API */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_thread.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) #include "win_ce_semaphore.h" #endif struct SDL_semaphore { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) SYNCHHANDLE id; #else HANDLE id; #endif Uint32 volatile count; }; /* Create a semaphore */ SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; /* Allocate sem memory */ sem = (SDL_sem *) SDL_malloc(sizeof(*sem)); if (sem) { /* Create the semaphore, with max value 32K */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) sem->id = CreateSemaphoreCE(NULL, initial_value, 32 * 1024, NULL); #else sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL); #endif sem->count = initial_value; if (!sem->id) { SDL_SetError("Couldn't create semaphore"); SDL_free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return (sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem * sem) { if (sem) { if (sem->id) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CloseSynchHandle(sem->id); #else CloseHandle(sem->id); #endif sem->id = 0; } SDL_free(sem); } } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; DWORD dwMilliseconds; if (!sem) { SDL_SetError("Passed a NULL sem"); return -1; } if (timeout == SDL_MUTEX_MAXWAIT) { dwMilliseconds = INFINITE; } else { dwMilliseconds = (DWORD) timeout; } #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) { #else switch (WaitForSingleObject(sem->id, dwMilliseconds)) { #endif case WAIT_OBJECT_0: InterlockedDecrement(&sem->count); retval = 0; break; case WAIT_TIMEOUT: retval = SDL_MUTEX_TIMEDOUT; break; default: SDL_SetError("WaitForSingleObject() failed"); retval = -1; break; } return retval; } int SDL_SemTryWait(SDL_sem * sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem * sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL sem"); return 0; } return sem->count; } int SDL_SemPost(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL sem"); return -1; } /* Increase the counter in the first place, because * after a successful release the semaphore may * immediately get destroyed by another thread which * is waiting for this semaphore. */ InterlockedIncrement(&sem->count); #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) if (ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE) { #else if (ReleaseSemaphore(sem->id, 1, NULL) == FALSE) { #endif InterlockedDecrement(&sem->count); /* restore */ SDL_SetError("ReleaseSemaphore() failed"); return -1; } return 0; } /* vi: set ts=4 sw=4 expandtab: */