Mercurial > sdl-ios-xcode
view src/thread/riscos/SDL_systhread.c @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* RISC OS version based on pthreads linux source */ #include "SDL_thread.h" #include "../SDL_systhread.h" #if SDL_THREADS_DISABLED int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { SDL_SetError ("Threads have not been compiled into this version of the library"); return (-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return (0); } void SDL_SYS_WaitThread(SDL_Thread * thread) { return; } #else #include <signal.h> /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; #include <pthread.h> int riscos_using_threads = 0; Uint32 riscos_main_thread = 0; /* Thread running events */ static void * RunThread(void *data) { SDL_RunThread(data); pthread_exit((void *) 0); return ((void *) 0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { pthread_attr_t type; /* Set the thread attributes */ if (pthread_attr_init(&type) != 0) { SDL_SetError("Couldn't initialize pthread attributes"); return (-1); } pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); /* Create the thread and go! */ if (pthread_create(&thread->handle, &type, RunThread, args) != 0) { SDL_SetError("Not enough resources to create thread"); return (-1); } if (riscos_using_threads == 0) { riscos_using_threads = 1; riscos_main_thread = SDL_ThreadID(); } return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } pthread_sigmask(SIG_BLOCK, &mask, 0); #ifdef PTHREAD_CANCEL_ASYNCHRONOUS /* Allow ourselves to be asynchronously cancelled */ { int oldstate; pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate); } #endif } Uint32 SDL_ThreadID(void) { return ((Uint32) pthread_self()); } void SDL_SYS_WaitThread(SDL_Thread * thread) { pthread_join(thread->handle, 0); } #endif /* vi: set ts=4 sw=4 expandtab: */