view src/power/SDL_power.c @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents e8f63b28947d
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_power.h"

/*
 * Returns SDL_TRUE if we have a definitive answer.
 * SDL_FALSE to try next implementation.
 */
typedef SDL_bool
    (*SDL_GetPowerInfo_Impl) (SDL_PowerState * state, int *seconds,
                              int *percent);

SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_BeOS(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_NintendoDS(SDL_PowerState *, int *, int *);

#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_HARDWIRED
/* This is for things that _never_ have a battery */
static SDL_bool
SDL_GetPowerInfo_Hardwired(SDL_PowerState * state, int *seconds, int *percent)
{
    *seconds = -1;
    *percent = -1;
    *state = SDL_POWERSTATE_NO_BATTERY;
    return SDL_TRUE;
}
#endif
#endif


static SDL_GetPowerInfo_Impl implementations[] = {
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_LINUX          /* in order of preference. More than could work. */
    SDL_GetPowerInfo_Linux_proc_acpi,
    SDL_GetPowerInfo_Linux_proc_apm,
#endif
#ifdef SDL_POWER_WINDOWS        /* handles Win32, Win64, PocketPC. */
    SDL_GetPowerInfo_Windows,
#endif
#ifdef SDL_POWER_MACOSX         /* handles Mac OS X, Darwin, iPhone. */
    SDL_GetPowerInfo_MacOSX,
#endif
#ifdef SDL_POWER_NINTENDODS     /* handles Nintendo DS. */
    SDL_GetPowerInfo_NintendoDS,
#endif
#ifdef SDL_POWER_BEOS           /* handles BeOS, Zeta, with euc.jp apm driver. */
    SDL_GetPowerInfo_BeOS,
#endif
#ifdef SDL_POWER_HARDWIRED
    SDL_GetPowerInfo_Hardwired,
#endif
#endif
};

SDL_PowerState
SDL_GetPowerInfo(int *seconds, int *percent)
{
    const int total = sizeof(implementations) / sizeof(implementations[0]);
    int _seconds, _percent;
    SDL_PowerState retval;
    int i;

    /* Make these never NULL for platform-specific implementations. */
    if (seconds == NULL) {
        seconds = &_seconds;
    }

    if (percent == NULL) {
        percent = &_percent;
    }

    for (i = 0; i < total; i++) {
        if (implementations[i] (&retval, seconds, percent)) {
            return retval;
        }
    }

    /* nothing was definitive. */
    *seconds = -1;
    *percent = -1;
    return SDL_POWERSTATE_UNKNOWN;
}

/* vi: set ts=4 sw=4 expandtab: */