Mercurial > sdl-ios-xcode
view src/libm/s_fabs.c @ 3335:b8d313de8a65
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | dc1eb82ffdaa |
children |
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/* @(#)s_fabs.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static const char rcsid[] = "$NetBSD: s_fabs.c,v 1.7 1995/05/10 20:47:13 jtc Exp $"; #endif /* * fabs(x) returns the absolute value of x. */ #include "math.h" #include "math_private.h" libm_hidden_proto(fabs) #ifdef __STDC__ double fabs(double x) #else double fabs(x) double x; #endif { u_int32_t high; GET_HIGH_WORD(high, x); SET_HIGH_WORD(x, high & 0x7fffffff); return x; } libm_hidden_def(fabs)