view src/libm/k_sin.c @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents dc1eb82ffdaa
children
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/* @(#)k_sin.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static const char rcsid[] =
    "$NetBSD: k_sin.c,v 1.8 1995/05/10 20:46:31 jtc Exp $";
#endif

/* __kernel_sin( x, y, iy)
 * kernel sin function on [-pi/4, pi/4], pi/4 ~ 0.7854
 * Input x is assumed to be bounded by ~pi/4 in magnitude.
 * Input y is the tail of x.
 * Input iy indicates whether y is 0. (if iy=0, y assume to be 0).
 *
 * Algorithm
 *	1. Since sin(-x) = -sin(x), we need only to consider positive x.
 *	2. if x < 2^-27 (hx<0x3e400000 0), return x with inexact if x!=0.
 *	3. sin(x) is approximated by a polynomial of degree 13 on
 *	   [0,pi/4]
 *		  	         3            13
 *	   	sin(x) ~ x + S1*x + ... + S6*x
 *	   where
 *
 * 	|sin(x)         2     4     6     8     10     12  |     -58
 * 	|----- - (1+S1*x +S2*x +S3*x +S4*x +S5*x  +S6*x   )| <= 2
 * 	|  x 					           |
 *
 *	4. sin(x+y) = sin(x) + sin'(x')*y
 *		    ~ sin(x) + (1-x*x/2)*y
 *	   For better accuracy, let
 *		     3      2      2      2      2
 *		r = x *(S2+x *(S3+x *(S4+x *(S5+x *S6))))
 *	   then                   3    2
 *		sin(x) = x + (S1*x + (x *(r-y/2)+y))
 */

#include "math.h"
#include "math_private.h"

#ifdef __STDC__
static const double
#else
static double
#endif
  half = 5.00000000000000000000e-01,    /* 0x3FE00000, 0x00000000 */
    S1 = -1.66666666666666324348e-01,   /* 0xBFC55555, 0x55555549 */
    S2 = 8.33333333332248946124e-03,    /* 0x3F811111, 0x1110F8A6 */
    S3 = -1.98412698298579493134e-04,   /* 0xBF2A01A0, 0x19C161D5 */
    S4 = 2.75573137070700676789e-06,    /* 0x3EC71DE3, 0x57B1FE7D */
    S5 = -2.50507602534068634195e-08,   /* 0xBE5AE5E6, 0x8A2B9CEB */
    S6 = 1.58969099521155010221e-10;    /* 0x3DE5D93A, 0x5ACFD57C */

#ifdef __STDC__
double attribute_hidden
__kernel_sin(double x, double y, int iy)
#else
double attribute_hidden
__kernel_sin(x, y, iy)
     double x, y;
     int iy;                    /* iy=0 if y is zero */
#endif
{
    double z, r, v;
    int32_t ix;
    GET_HIGH_WORD(ix, x);
    ix &= 0x7fffffff;           /* high word of x */
    if (ix < 0x3e400000) {      /* |x| < 2**-27 */
        if ((int) x == 0)
            return x;
    }                           /* generate inexact */
    z = x * x;
    v = z * x;
    r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6)));
    if (iy == 0)
        return x + v * (S1 + z * r);
    else
        return x - ((z * (half * y - v * r) - y) - v * S1);
}