view docs/man3/SDL_JoyHatEvent.3 @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_JoyHatEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyHatEvent \- Joystick hat position change event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 hat;
  Uint8 value;
} SDL_JoyHatEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOY\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBhat\fR
Joystick hat index
.TP 20
\fBvalue\fR
Hat position
.SH "DESCRIPTION"
.PP
\fBSDL_JoyHatEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYHATMOTION\fP is reported\&.
.PP
A \fBSDL_JOYHATMOTION\fP event occurs when ever a user moves a hat on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBhat\fR is the index of the hat (for a more detailed exlaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the hat\&. It is a logically OR\&'d combination of the following values (whose meanings should be pretty obvious:) :
.IP "" 10
\fBSDL_HAT_CENTERED\fP
.IP "" 10
\fBSDL_HAT_UP\fP
.IP "" 10
\fBSDL_HAT_RIGHT\fP
.IP "" 10
\fBSDL_HAT_DOWN\fP
.IP "" 10
\fBSDL_HAT_LEFT\fP
.PP
The following defines are also provided:
.IP "" 10
\fBSDL_HAT_RIGHTUP\fP
.IP "" 10
\fBSDL_HAT_RIGHTDOWN\fP
.IP "" 10
\fBSDL_HAT_LEFTUP\fP
.IP "" 10
\fBSDL_HAT_LEFTDOWN\fP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetHat\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59