view docs/html/sdlmaprgb.html @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents 355632dca928
children
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>SDL_MapRGB</H1
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><H2
>Name</H2
>SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
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>Synopsis</H2
><DIV
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_MapRGB</B
></CODE
>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
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><H2
>Description</H2
><P
>Maps the RGB color value to the specified pixel format and returns the
pixel value as a 32-bit int.</P
><P
>If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.</P
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>If the specified pixel format has an alpha component it will be returned
as all 1 bits (fully opaque).</P
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><H2
>Return Value</H2
><P
>A pixel value best approximating the given RGB color value for a given
pixel format. If the pixel format bpp (color depth) is less than 32-bpp
then the unused upper bits of the return value can safely be ignored
(e.g., with a 16-bpp format the return value can be assigned to a
<SPAN
CLASS="TYPE"
>Uint16</SPAN
>, and similarly a <SPAN
CLASS="TYPE"
>Uint8</SPAN
> for an 8-bpp
format).</P
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>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGB</TT
></A
>,
<A
HREF="sdlgetrgba.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGBA</TT
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HREF="sdlmaprgba.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGBA</TT
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>SDL_PixelFormat</SPAN
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