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Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateRGBSurfaceFrom</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_CreateRGBSurface" HREF="sdlcreatergbsurface.html"><LINK REL="NEXT" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcreatergbsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreesurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATERGBSURFACEFROM" ></A >SDL_CreateRGBSurfaceFrom</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1856" ></A ><H2 >Name</H2 >SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1859" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1860" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_CreateRGBSurfaceFrom</B ></CODE >(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1866" ></A ><H2 >Description</H2 ><P >Creates an SDL_Surface from the provided pixel data.</P ><P >The data stored in <TT CLASS="PARAMETER" ><I >pixels</I ></TT > is assumed to be of the <TT CLASS="PARAMETER" ><I >depth</I ></TT > specified in the parameter list. The pixel data is not copied into the <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN > structure so it should not be freed until the surface has been freed with a called to <A HREF="sdlfreesurface.html" >SDL_FreeSurface</A >. <TT CLASS="PARAMETER" ><I >pitch</I ></TT > is the length of each scanline in bytes. </P ><P >See <A HREF="sdlcreatergbsurface.html" ><TT CLASS="FUNCTION" >SDL_CreateRGBSurface</TT ></A > for a more detailed description of the other parameters.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1878" ></A ><H2 >Return Value</H2 ><P >Returns the created surface, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > upon error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1882" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatergbsurface.html" ><TT CLASS="FUNCTION" >SDL_CreateRGBSurface</TT ></A >, <A HREF="sdlfreesurface.html" ><TT CLASS="FUNCTION" >SDL_FreeSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcreatergbsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreesurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CreateRGBSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >