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Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 04:03:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Event Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Examples" HREF="guideexamples.html"><LINK REL="NEXT" TITLE="Audio Examples" HREF="guideaudioexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guideaudioexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEEVENTEXAMPLES" ></A >Event Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN375" ></A >Filtering and Handling Events</H2 ><P ><PRE CLASS="PROGRAMLISTING" >#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This function may run in a separate event thread */ int FilterEvents(const SDL_Event *event) { static int boycott = 1; /* This quit event signals the closing of the window */ if ( (event->type == SDL_QUIT) && boycott ) { printf("Quit event filtered out -- try again.\n"); boycott = 0; return(0); } if ( event->type == SDL_MOUSEMOTION ) { printf("Mouse moved to (%d,%d)\n", event->motion.x, event->motion.y); return(0); /* Drop it, we've handled it */ } return(1); } int main(int argc, char *argv[]) { SDL_Event event; /* Initialize the SDL library (starts the event loop) */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Clean up on exit, exit on window close and interrupt */ atexit(SDL_Quit); /* Ignore key events */ SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Filter quit and mouse motion events */ SDL_SetEventFilter(FilterEvents); /* The mouse isn't much use unless we have a display for reference */ if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) { fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); } /* Loop waiting for ESC+Mouse_Button */ while ( SDL_WaitEvent(&event) >= 0 ) { switch (event.type) { case SDL_ACTIVEEVENT: { if ( event.active.state & SDL_APPACTIVE ) { if ( event.active.gain ) { printf("App activated\n"); } else { printf("App iconified\n"); } } } break; case SDL_MOUSEBUTTONDOWN: { Uint8 *keys; keys = SDL_GetKeyState(NULL); if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) { printf("Bye bye...\n"); exit(0); } printf("Mouse button pressed\n"); } break; case SDL_QUIT: { printf("Quit requested, quitting.\n"); exit(0); } break; } } /* This should never happen */ printf("SDL_WaitEvent error: %s\n", SDL_GetError()); exit(1); }</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guideaudioexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Audio Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >