view Makefile.ds @ 3335:b8d313de8a65

Adam Strzelecki to SDL Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit. Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes). (1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs (2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space (3) Copy other planes for planar YUVs in UpdateTexture (4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code Waiting for comments, -- Adam Strzelecki | nanoant.com
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 04:03:37 +0000
parents b7a48f533966
children c5925cd41955
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#LibSDL 1.3 porting and enhancements by Darren Alton (lifning)
#LibSDL 1.2.9 DS porting by Troy Davis(GPF)

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment (available from http://www.devkitpro.org). export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITARM)),)
DEVKITARM = $(DEVKITPRO)/devkitARM
endif
PATH := $(PATH):$(DEVKITARM)/bin

CC = arm-eabi-gcc
AR = arm-eabi-ar
RANLIB = arm-eabi-ranlib

#ifdef GL
#DEFS += -DSDL_VIDEO_OPENGL=1
#TARGET = libSDL_gl.a
#else
TARGET = libSDL.a
#endif

#CFLAGS=$(DEFS) -Iinclude
CFLAGS	=	-mthumb -mthumb-interwork \
		-march=armv5te -mtune=arm946e-s \
		-O2 -Wall -Wwrite-strings -Wpointer-arith -Wconversion \
		-DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" -DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 \
		-Iinclude -Isrc -Isrc/audio -Isrc/cdrom -Isrc/endian -Isrc/events -Isrc/joystick -Isrc/thread/nds -Isrc/thread -Isrc/timer -Isrc/video

#src/audio/disk/SDL_diskaudio.c \
#src/audio/dummy/SDL_dummyaudio.c \

SRCS = \
src/SDL.c \
src/SDL_compat.c \
src/SDL_error.c \
src/SDL_fatal.c \
src/audio/nds/SDL_ndsaudio.c \
src/audio/SDL_audio.c \
src/audio/SDL_audiocvt.c \
src/audio/SDL_audiodev.c \
src/audio/SDL_audiotypecvt.c \
src/audio/SDL_mixer.c \
src/audio/SDL_mixer_m68k.c \
src/audio/SDL_mixer_MMX.c \
src/audio/SDL_mixer_MMX_VC.c \
src/audio/SDL_wave.c \
src/cdrom/dummy/SDL_syscdrom.c \
src/cdrom/SDL_cdrom.c \
src/cpuinfo/SDL_cpuinfo.c \
src/events/SDL_events.c \
src/events/SDL_keyboard.c \
src/events/SDL_mouse.c \
src/events/SDL_quit.c \
src/events/SDL_windowevents.c \
src/file/SDL_rwops.c \
src/power/SDL_power.c \
src/power/nds/SDL_syspower.c \
src/haptic/SDL_haptic.c \
src/haptic/nds/SDL_syshaptic.c \
src/joystick/nds/SDL_sysjoystick.c \
src/joystick/SDL_joystick.c \
src/stdlib/SDL_getenv.c \
src/stdlib/SDL_iconv.c \
src/stdlib/SDL_malloc.c \
src/stdlib/SDL_qsort.c \
src/stdlib/SDL_stdlib.c \
src/stdlib/SDL_string.c \
src/thread/SDL_thread.c \
src/thread/nds/SDL_syscond.c \
src/thread/nds/SDL_sysmutex.c \
src/thread/nds/SDL_syssem.c \
src/thread/nds/SDL_systhread.c \
src/timer/nds/SDL_systimer.c \
src/timer/SDL_timer.c \
src/video/nds/SDL_ndsevents.c \
src/video/nds/SDL_ndsrender.c \
src/video/nds/SDL_ndsvideo.c \
src/video/dummy/SDL_nullevents.c \
src/video/dummy/SDL_nullrender.c \
src/video/dummy/SDL_nullvideo.c \
src/video/SDL_blit_0.c \
src/video/SDL_blit_1.c \
src/video/SDL_blit_A.c \
src/video/SDL_blit_auto.c \
src/video/SDL_blit.c \
src/video/SDL_blit_copy.c \
src/video/SDL_blit_N.c \
src/video/SDL_blit_slow.c \
src/video/SDL_bmp.c \
src/video/SDL_drawline.c \
src/video/SDL_drawpoint.c \
src/video/SDL_fillrect.c \
src/video/SDL_gamma.c \
src/video/SDL_pixels.c \
src/video/SDL_rect.c \
src/video/SDL_renderer_gl.c \
src/video/SDL_renderer_sw.c \
src/video/SDL_RLEaccel.c \
src/video/SDL_stretch.c \
src/video/SDL_surface.c \
src/video/SDL_video.c \
src/video/SDL_yuv_mmx.c \
src/video/SDL_yuv_sw.c \

OBJS = $(SRCS:.c=.o)

TEST = \
test/nds-test-progs/general/general.nds \
test/nds-test-progs/sprite/sprite.nds \
test/nds-test-progs/sprite2/sprite2.nds \


all: $(TARGET)

$(TARGET): copy_config \
	$(OBJS)
	$(AR) rc $(TARGET) $(OBJS)
	-@ ($(RANLIB) $@ || true) >/dev/null 2>&1

install: $(TARGET)
	@cp libSDL.a $(DEVKITPRO)/libnds/lib/
	@mkdir -p $(DEVKITPRO)/libnds/include/SDL/
	@cp include/*.h $(DEVKITPRO)/libnds/include/SDL/

nds_test:
	$(MAKE) -C test/nds-test-progs

copy_config:
	@cp include/SDL_config.h.default include/SDL_config.h

clean:
	rm -f include/SDL_config.h $(OBJS)