view src/power/nds/SDL_syspower.c @ 3170:b7a48f533966

Initial work on power subsystem for SDL 1.3.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Jun 2009 06:06:35 +0000
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children 51750b7a966f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_NINTENDODS

#include "SDL_power.h"

SDL_bool
SDL_GetPowerInfo_NintendoDS(SDL_PowerState *state, int *seconds, int *percent)
{
    /* !!! FIXME: write me. */

    *state = SDL_POWERSTATE_UNKNOWN;
    *percent = -1;
    *seconds = -1;

    return SDL_TRUE;  /* always the definitive answer on Nintendo DS. */
}

#endif /* SDL_POWER_NINTENDODS */
#endif /* SDL_POWER_DISABLED */

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