Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbriva.c @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fbriva.h" #include "riva_mmio.h" #include "riva_regs.h" static int FifoEmptyCount = 0; static int FifoFreeCount = 0; /* Wait for vertical retrace */ static void WaitVBL(_THIS) { volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); while ( (*port & 0x08) ) ; while ( !(*port & 0x08) ) ; } static void NV3WaitIdle(_THIS) { RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); while ( (Rop->FifoFree < FifoEmptyCount) || (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) ; } static void NV4WaitIdle(_THIS) { RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); while ( (Rop->FifoFree < FifoEmptyCount) || (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) ; } #if 0 /* Not yet implemented? */ /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) { return(0); } /* Sets per surface hardware alpha value */ static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) { return(0); } #endif /* Not yet implemented */ static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int dstX, dstY; int dstW, dstH; RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } /* Set up the X/Y base coordinates */ dstW = rect->w; dstH = rect->h; FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current rectangle */ dstX += rect->x; dstY += rect->y; RIVA_FIFO_FREE(Bitmap, 1); Bitmap->Color1A = color; RIVA_FIFO_FREE(Bitmap, 2); Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this = current_video; int srcX, srcY; int dstX, dstY; int dstW, dstH; RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); /* FIXME: For now, only blit to display surface */ if ( dst->pitch != SDL_VideoSurface->pitch ) { return(src->map->sw_blit(src, srcrect, dst, dstrect)); } /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } /* Calculate source and destination base coordinates (in pixels) */ dstW = dstrect->w; dstH = dstrect->h; FB_dst_to_xy(this, src, &srcX, &srcY); FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current blit rectangles */ srcX += srcrect->x; srcY += srcrect->y; dstX += dstrect->x; dstY += dstrect->y; RIVA_FIFO_FREE(Blt, 3); Blt->TopLeftSrc = (srcY << 16) | srcX; Blt->TopLeftDst = (dstY << 16) | dstX; Blt->WidthHeight = (dstH << 16) | dstW; FB_AddBusySurface(src); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } void FB_RivaAccel(_THIS, __u32 card) { RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; switch (card) { case FB_ACCEL_NV3: wait_idle = NV3WaitIdle; break; case FB_ACCEL_NV4: wait_idle = NV4WaitIdle; break; default: /* Hmm... FIXME */ break; } FifoEmptyCount = Rop->FifoFree; /* The Riva has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The Riva has accelerated normal and colorkey blits. */ this->info.blit_hw = 1; #if 0 /* Not yet implemented? */ this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; #endif #if 0 /* Not yet implemented? */ /* The Riva has an accelerated alpha blit */ this->info.blit_hw_A = 1; this->SetHWAlpha = SetHWAlpha; #endif }