Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.h @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | d910939febfa |
children | 14717b52abc0 45669d4efd02 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dgavideo_h #define _SDL_dgavideo_h #include <X11/Xlib.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Define this if you need the DGA driver to be thread-safe */ #define LOCK_DGA_DISPLAY #ifdef LOCK_DGA_DISPLAY #define LOCK_DISPLAY() SDL_mutexP(event_lock) #define UNLOCK_DISPLAY() SDL_mutexV(event_lock) #else #define LOCK_DISPLAY() #define UNLOCK_DISPLAY() #endif /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; int used; int dirty; Uint8 *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Private display data */ struct SDL_PrivateVideoData { Display *DGA_Display; Colormap DGA_colormap; int visualClass; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* Information for the video surface */ Uint8 *memory_base; int memory_pitch; SDL_mutex *hw_lock; int sync_needed; int was_flipped; /* Information for hardware surfaces */ vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; /* Information for double-buffering */ int flip_page; int flip_yoffset[2]; Uint8 *flip_address[2]; /* Used to handle DGA events */ int event_base; #ifdef LOCK_DGA_DISPLAY SDL_mutex *event_lock; #endif }; /* Old variable names */ #define DGA_Display (this->hidden->DGA_Display) #define DGA_Screen DefaultScreen(DGA_Display) #define DGA_colormap (this->hidden->DGA_colormap) #define DGA_visualClass (this->hidden->visualClass) #define memory_base (this->hidden->memory_base) #define memory_pitch (this->hidden->memory_pitch) #define flip_page (this->hidden->flip_page) #define flip_yoffset (this->hidden->flip_yoffset) #define flip_address (this->hidden->flip_address) #define sync_needed (this->hidden->sync_needed) #define was_flipped (this->hidden->was_flipped) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define DGA_event_base (this->hidden->event_base) #define event_lock (this->hidden->event_lock) #endif /* _SDL_dgavideo_h */