view src/audio/baudio/SDL_beaudio.cc @ 1584:b786d9c15e42

Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:22:40 +0000
parents 376665398b25
children 782fd950bd46 c121d94672cb 405a192b68e7
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to the audio stream on BeOS */

#include <SoundPlayer.h>

#include "../../main/beos/SDL_BeApp.h"

extern "C" {

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "../../thread/beos/SDL_systhread_c.h"
#include "SDL_beaudio.h"


/* Audio driver functions */
static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void BE_WaitAudio(_THIS);
static void BE_PlayAudio(_THIS);
static Uint8 *BE_GetAudioBuf(_THIS);
static void BE_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( device ) {
		SDL_memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			SDL_free(device);
		}
		return(0);
	}
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->OpenAudio = BE_OpenAudio;
	device->WaitAudio = BE_WaitAudio;
	device->PlayAudio = BE_PlayAudio;
	device->GetAudioBuf = BE_GetAudioBuf;
	device->CloseAudio = BE_CloseAudio;

	device->free = Audio_DeleteDevice;

	return device;
}

AudioBootStrap BAUDIO_bootstrap = {
	"baudio", "BeOS BSoundPlayer",
	Audio_Available, Audio_CreateDevice
};

/* The BeOS callback for handling the audio buffer */
static void FillSound(void *device, void *stream, size_t len, 
					const media_raw_audio_format &format)
{
	SDL_AudioDevice *audio = (SDL_AudioDevice *)device;

	/* Silence the buffer, since it's ours */
	SDL_memset(stream, audio->spec.silence, len);

	/* Only do soemthing if audio is enabled */
	if ( ! audio->enabled )
		return;

	if ( ! audio->paused ) {
		if ( audio->convert.needed ) {
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
				(Uint8 *)audio->convert.buf,audio->convert.len);
			SDL_mutexV(audio->mixer_lock);
			SDL_ConvertAudio(&audio->convert);
			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
		} else {
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
						(Uint8 *)stream, len);
			SDL_mutexV(audio->mixer_lock);
		}
	}
	return;
}

/* Dummy functions -- we don't use thread-based audio */
void BE_WaitAudio(_THIS)
{
	return;
}
void BE_PlayAudio(_THIS)
{
	return;
}
Uint8 *BE_GetAudioBuf(_THIS)
{
	return(NULL);
}

void BE_CloseAudio(_THIS)
{
	if ( audio_obj ) {
		audio_obj->Stop();
		delete audio_obj;
		audio_obj = NULL;
	}

	/* Quit the Be Application, if there's nothing left to do */
	SDL_QuitBeApp();
}

int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	media_raw_audio_format format;

	/* Initialize the Be Application, if it's not already started */
	if ( SDL_InitBeApp() < 0 ) {
		return(-1);
	}

	/* Parse the audio format and fill the Be raw audio format */
	format.frame_rate = (float)spec->freq;
	format.channel_count = spec->channels;
	switch (spec->format&~0x1000) {
		case AUDIO_S8:
			/* Signed 8-bit audio unsupported, convert to U8 */
			spec->format = AUDIO_U8;
		case AUDIO_U8:
			format.format = media_raw_audio_format::B_AUDIO_UCHAR;
			format.byte_order = 0;
			break;
		case AUDIO_U16:
			/* Unsigned 16-bit audio unsupported, convert to S16 */
			spec->format ^= 0x8000;
		case AUDIO_S16:
			format.format = media_raw_audio_format::B_AUDIO_SHORT;
			if ( spec->format & 0x1000 ) {
				format.byte_order = 1; /* Big endian */
			} else {
				format.byte_order = 2; /* Little endian */
			}
			break;
	}
	format.buffer_size = spec->samples;
	
	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Subscribe to the audio stream (creates a new thread) */
	{ sigset_t omask;
		SDL_MaskSignals(&omask);
		audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
		                                                 NULL, _this);
		SDL_UnmaskSignals(&omask);
	}
	if ( audio_obj->Start() == B_NO_ERROR ) {
		audio_obj->SetHasData(true);
	} else {
		SDL_SetError("Unable to start Be audio");
		return(-1);
	}

	/* We're running! */
	return(1);
}

};	/* Extern C */