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Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | 74212992fb08 |
children | 14717b52abc0 |
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> <HTML ><HEAD ><TITLE >Introduction</TITLE > </HEAD ><BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" > <HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="PREFACE" ><H1 ><A NAME="AEN8" >Introduction</A ></H1 ><P >This library is designed to make it easy to write games that run on Linux, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely portable applications can be written with a great deal of flexibility.</P ><P >The library is loaded as a dynamically linked library on its native platform, and is currently compiled natively for Linux, compiled for Win32 using a Linux hosted GCC <A HREF="http://www.libsdl.org/Xmingw32/" TARGET="_top" >cross-compilation</A > environment, and compiled using the EGCS C++ compiler under BeOS.</P ><P >An introduction to SDL can be found online at: <A HREF="http://www.libsdl.org/intro/toc.html" TARGET="_top" >http://www.libsdl.org/intro/</A > </P ><P >There are code examples on each of the main library pages, and there are fully fleshed example C++ classes and programs in the examples archive, available on the <A HREF="http://www.libsdl.org/download.html" TARGET="_top" >SDL download page</A >.</P ><P >For an introduction to basic multi-media programming concepts, you might try some of the following links: <P ></P ><UL ><LI ><P ><A HREF="http://www.ziron.com/links/" TARGET="_top" >Game Programming Links</A ></P ></LI ><LI ><P ><A HREF="http://developer.dungeon-crawl.com/" TARGET="_top" >Game Developer Search Engine</A ></P ></LI ></UL ></P ><P >Enjoy!</P ><P > Sam Lantinga <TT CLASS="EMAIL" ><<A HREF="mailto:slouken@libsdl.org" ><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A ></A >></TT ></P > <P> <br><br><HR> <H1>Table of Contents</H1> <UL> <LI><A HREF="html/index.html">Full Table of Contents</A></LI> <LI><A HREF="html/guide.html">The SDL Guide</A></LI> <LI><A HREF="html/reference.html">The SDL Reference</A></LI> <UL> <LI><A HREF="html/general.html">Initialization</A></LI> <LI><A HREF="html/video.html">Video</A></LI> <LI><A HREF="html/wm.html">Window Manager</A></LI> <LI><A HREF="html/event.html">Event Handling</A></LI> <LI><A HREF="html/joystick.html">Joystick</A></LI> <LI><A HREF="html/audio.html">Audio</A></LI> <LI><A HREF="html/cdrom.html">CDROM</A></LI> <LI><A HREF="html/thread.html">Threads</A></LI> <LI><A HREF="html/time.html">Timers</A></LI> </UL> </UL> </DIV ></BODY ></HTML >