Mercurial > sdl-ios-xcode
view docs/html/thread.html @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | 355632dca928 |
children | f12379c41042 |
line wrap: on
line source
<HTML ><HEAD ><TITLE >Multi-threaded Programming</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_CDtrack" HREF="sdlcdtrack.html"><LINK REL="NEXT" TITLE="SDL_CreateThread" HREF="sdlcreatethread.html"><META NAME="KEYWORD" CONTENT="threads"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcdtrack.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatethread.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="THREAD" ></A >Chapter 12. Multi-threaded Programming</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlcreatethread.html" >SDL_CreateThread</A > -- Creates a new thread of execution that shares its parent's properties.</DT ><DT ><A HREF="sdlthreadid.html" >SDL_ThreadID</A > -- Get the 32-bit thread identifier for the current thread.</DT ><DT ><A HREF="sdlgetthreadid.html" >SDL_GetThreadID</A > -- Get the SDL thread ID of a SDL_Thread</DT ><DT ><A HREF="sdlwaitthread.html" >SDL_WaitThread</A > -- Wait for a thread to finish.</DT ><DT ><A HREF="sdlkillthread.html" >SDL_KillThread</A > -- Gracelessly terminates the thread.</DT ><DT ><A HREF="sdlcreatemutex.html" >SDL_CreateMutex</A > -- Create a mutex</DT ><DT ><A HREF="sdldestroymutex.html" >SDL_DestroyMutex</A > -- Destroy a mutex</DT ><DT ><A HREF="sdlmutexp.html" >SDL_mutexP</A > -- Lock a mutex</DT ><DT ><A HREF="sdlmutexv.html" >SDL_mutexV</A > -- Unlock a mutex</DT ><DT ><A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A > -- Creates a new semaphore and assigns an initial value to it.</DT ><DT ><A HREF="sdldestroysemaphore.html" >SDL_DestroySemaphore</A > -- Destroys a semaphore that was created by <A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A >.</DT ><DT ><A HREF="sdlsemwait.html" >SDL_SemWait</A > -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT ><DT ><A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A > -- Attempt to lock a semaphore but don't suspend the thread.</DT ><DT ><A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A > -- Lock a semaphore, but only wait up to a specified maximum time.</DT ><DT ><A HREF="sdlsempost.html" >SDL_SemPost</A > -- Unlock a semaphore.</DT ><DT ><A HREF="sdlsemvalue.html" >SDL_SemValue</A > -- Return the current value of a semaphore.</DT ><DT ><A HREF="sdlcreatecond.html" >SDL_CreateCond</A > -- Create a condition variable</DT ><DT ><A HREF="sdldestroycond.html" >SDL_DestroyCond</A > -- Destroy a condition variable</DT ><DT ><A HREF="sdlcondsignal.html" >SDL_CondSignal</A > -- Restart a thread wait on a condition variable</DT ><DT ><A HREF="sdlcondbroadcast.html" >SDL_CondBroadcast</A > -- Restart all threads waiting on a condition variable</DT ><DT ><A HREF="sdlcondwait.html" >SDL_CondWait</A > -- Wait on a condition variable</DT ><DT ><A HREF="sdlcondwaittimeout.html" >SDL_CondWaitTimeout</A > -- Wait on a condition variable, with timeout</DT ></DL ></DIV ><P >SDL provides functions for creating threads, mutexes, semphores and condition variables.</P ><P >In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include: <P ></P ><UL ><LI ><P >Don't call SDL video/event functions from separate threads</P ></LI ><LI ><P >Don't use any library functions in separate threads</P ></LI ><LI ><P >Don't perform any memory management in separate threads</P ></LI ><LI ><P >Lock global variables which may be accessed by multiple threads</P ></LI ><LI ><P >Never terminate threads, always set a flag and wait for them to quit</P ></LI ><LI ><P >Think very carefully about all possible ways your code may interact</P ></LI ></UL ></P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcdtrack.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatethread.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CDtrack</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateThread</TD ></TR ></TABLE ></DIV ></BODY ></HTML >