view docs/html/sdlsetcolorkey.html @ 1584:b786d9c15e42

Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:22:40 +0000
parents 355632dca928
children
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>SDL_SetColorKey</TITLE
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><H1
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>SDL_SetColorKey</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2045"
></A
><H2
>Name</H2
>SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
RLE acceleration.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColorKey</B
></CODE
>(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN2055"
></A
><H2
>Description</H2
><P
> Sets the color key (transparent pixel) in a blittable surface and enables or
 disables RLE blit acceleration.</P
><P
>RLE acceleration can substantially speed up blitting of images with large
horizontal runs of transparent pixels (i.e., pixels that match the
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> value). The <TT
CLASS="PARAMETER"
><I
>key</I
></TT
> must be of the same pixel format as the <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>, <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
> is often useful for obtaining an acceptable value.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
> then
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> is the transparent pixel value in the source image of a
blit.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is OR'd with
<TT
CLASS="LITERAL"
>SDL_RLEACCEL</TT
> then the surface will be draw using RLE
acceleration when drawn with
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>.  The surface will
actually be encoded for RLE acceleration the first time
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
> or
<A
HREF="sdldisplayformat.html"
>SDL_DisplayFormat</A
> is called on the
surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is 0, this function clears
any current color key.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2076"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.</P
></DIV
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><A
NAME="AEN2081"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdldisplayformat.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayFormat</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlsetalpha.html"
><TT
CLASS="FUNCTION"
>SDL_SetAlpha</TT
></A
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