view docs/html/sdljoyhatevent.html @ 1584:b786d9c15e42

Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:22:40 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_JoyHatEvent</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="SDL Event Structures."
HREF="eventstructures.html"><LINK
REL="PREVIOUS"
TITLE="SDL_JoyButtonEvent"
HREF="sdljoybuttonevent.html"><LINK
REL="NEXT"
TITLE="SDL_JoyBallEvent"
HREF="sdljoyballevent.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdljoybuttonevent.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdljoyballevent.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLJOYHATEVENT"
></A
>SDL_JoyHatEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4320"
></A
><H2
>Name</H2
>SDL_JoyHatEvent&nbsp;--&nbsp;Joystick hat position change event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4323"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 hat;
  Uint8 value;
} SDL_JoyHatEvent;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4326"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN4328"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_JOY</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Joystick device index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>hat</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Joystick hat index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>value</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Hat position</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4348"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyHatEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_JOYHATMOTION</TT
> is reported.</P
><P
>A <TT
CLASS="LITERAL"
>SDL_JOYHATMOTION</TT
> event occurs when ever a user moves a hat on the joystick. The field <TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
> is the index of the joystick that reported the event and <TT
CLASS="STRUCTFIELD"
><I
>hat</I
></TT
> is the index of the hat (for a more detailed exlaination see the <A
HREF="joystick.html"
>Joystick section</A
>). <TT
CLASS="STRUCTFIELD"
><I
>value</I
></TT
> is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :</P
><P
></P
><TABLE
BORDER="0"
><TBODY
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_CENTERED</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_UP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHT</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_DOWN</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFT</TT
></TD
></TR
></TBODY
></TABLE
><P
></P
><P
>The following defines are also provided:</P
><P
></P
><TABLE
BORDER="0"
><TBODY
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHTUP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_RIGHTDOWN</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFTUP</TT
></TD
></TR
><TR
><TD
><TT
CLASS="LITERAL"
>SDL_HAT_LEFTDOWN</TT
></TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4382"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="joystick.html"
>Joystick Functions</A
>,
<A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>,
<A
HREF="sdljoystickgetball.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickGetHat</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdljoybuttonevent.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdljoyballevent.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_JoyButtonEvent</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="eventstructures.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_JoyBallEvent</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>