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view README.Qtopia @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | 2c5d4c22a2ac |
children |
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============================================================================== Using the Simple DirectMedia Layer with Qtopia/OPIE ============================================================================== ============================================================================== I. Setting up the Qtopia development environment. This document will not explain how to setup the Qtopia development environment. That is outside the scope of the document. You can read more on this subject in this excellent howto: http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html ============================================================================== II. Building the Simple DirectMedia Layer libraries using the arm cross-compiler This is somewhat tricky since the name of the compiler binaries differ from the standard. Also you should disable features not needed. The command below works for me. Note that it's all one line. You can also set the NM, LD etc environment variables separately. NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu One thing to note is that the above configure will include joystick support, even though you can't have joysticks on the Zaurus. The reason for this is to avoid link / compile / runtime errors with applications that have joystick support. ============================================================================== III. Building the Simple DirectMedia Layer test programs: After installing, making sure the correct sdl-config is in your path, run configure like this: NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu ============================================================================== IV. Application porting notes One thing I have noticed is that applications sometimes don't exit correctly. Their icon remains in the taskbar and they tend to relaunch themselves automatically. I believe this problem doesn't occur if you exit your application using the exit() method. However, if you end main() with 'return 0;' or so, this seems to happen. Also note that when running in landscape mode - i.e requesting a window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH and HEIGHT normally is 240 and 320 - the image is blitted so that the hardware buttons are on the left side of the display. This might not always be desirable but such is the code today. ============================================================================== V. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl ============================================================================== VI. What is supported: Keyboard (Sharp Zaurus) Hardware buttons Stylus input (mouse) Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT size window) and in landscape mode (up to HEIGHTxWIDTH). All other SDL functionality works like a normal Linux system (threads, audio etc). -- David Hedbor <david@hedbor.org> http://david.hedbor.org/ http://eongames.com/