view src/audio/SDL_audiodev_c.h @ 3786:b70f4e9291bb SDL-ryan-multiple-audio-device

High level now lets user select a specific audio device with an environment variable, when the app requested the default device.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 03 Oct 2006 16:02:08 +0000
parents c121d94672cb
children 5f6550e5184f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Open the audio device, storing the pathname in 'path'  */
extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic);
/* vi: set ts=4 sw=4 expandtab: */