Mercurial > sdl-ios-xcode
view src/audio/SDL_audiodev_c.h @ 3786:b70f4e9291bb SDL-ryan-multiple-audio-device
High level now lets user select a specific audio device with an environment
variable, when the app requested the default device.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 16:02:08 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Open the audio device, storing the pathname in 'path' */ extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic); /* vi: set ts=4 sw=4 expandtab: */