Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 2359:b70b96e615d2 gsoc2008_iphone
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver:
- OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp).
- OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added.
- OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this.
Some other notable differences:
- OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently).
- No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:31:42 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_IMAGE_H__ #define __SDL_PH_IMAGE_H__ #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" struct private_hwdata { PdOffscreenContext_t *offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey; }; extern int ph_SetupImage(_THIS, SDL_Surface * screen); extern void ph_DestroyImage(_THIS, SDL_Surface * screen); extern int ph_SetupUpdateFunction(_THIS, SDL_Surface * screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface * surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface * surface); extern int ph_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst); extern int ph_FillHWRect(_THIS, SDL_Surface * surface, SDL_Rect * rect, Uint32 color); extern int ph_LockHWSurface(_THIS, SDL_Surface * surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface * surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface * surface); extern int ph_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key); extern int ph_SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 alpha); extern int ph_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); extern int ph_UpdateHWInfo(_THIS); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect * rects); #endif /* __SDL_PH_IMAGE_H__ */ /* vi: set ts=4 sw=4 expandtab: */