Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 2359:b70b96e615d2 gsoc2008_iphone
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver:
- OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp).
- OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added.
- OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this.
Some other notable differences:
- OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently).
- No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:31:42 +0000 |
parents | 6359f74f3170 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ #include "SDL_config.h" /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioFilePlayer.h */ #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER #include <AudioUnit/AUNTComponent.h> #endif #include "SDL_error.h" const char *AudioFilePlayerErrorStr(OSStatus error); /* void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } */ typedef void (*AudioFilePlayNotifier) (void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; struct S_AudioFileManager; #pragma mark __________ AudioFilePlayer typedef struct S_AudioFilePlayer { /*public:*/ int (*SetDestination) (struct S_AudioFilePlayer * afp, AudioUnit * inDestUnit); void (*SetNotifier) (struct S_AudioFilePlayer * afp, AudioFilePlayNotifier inNotifier, void *inRefCon); void (*SetStartFrame) (struct S_AudioFilePlayer * afp, int frame); /* seek in the file */ int (*GetCurrentFrame) (struct S_AudioFilePlayer * afp); /* get the current frame position */ void (*SetStopFrame) (struct S_AudioFilePlayer * afp, int frame); /* set limit in the file */ int (*Connect) (struct S_AudioFilePlayer * afp); void (*Disconnect) (struct S_AudioFilePlayer * afp); void (*DoNotification) (struct S_AudioFilePlayer * afp, OSStatus inError); int (*IsConnected) (struct S_AudioFilePlayer * afp); AudioUnit(*GetDestUnit) (struct S_AudioFilePlayer * afp); void (*Print) (struct S_AudioFilePlayer * afp); /*private:*/ AudioUnit mPlayUnit; SInt16 mForkRefNum; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; int mConnected; struct S_AudioFileManager *mAudioFileManager; AudioFilePlayNotifier mNotifier; void *mRefCon; int mStartFrame; #pragma mark __________ Private_Methods int (*OpenFile) (struct S_AudioFilePlayer * afp, const FSRef * inRef, SInt64 * outFileSize); } AudioFilePlayer; AudioFilePlayer *new_AudioFilePlayer(const FSRef * inFileRef); void delete_AudioFilePlayer(AudioFilePlayer * afp); #pragma mark __________ AudioFileManager typedef struct S_AudioFileManager { /*public:*/ /* this method should NOT be called by an object of this class as it is called by the parent's Disconnect() method */ void (*Disconnect) (struct S_AudioFileManager * afm); int (*DoConnect) (struct S_AudioFileManager * afm); OSStatus(*Read) (struct S_AudioFileManager * afm, char *buffer, UInt32 * len); const char *(*GetFileBuffer) (struct S_AudioFileManager * afm); const AudioFilePlayer *(*GetParent) (struct S_AudioFileManager * afm); void (*SetPosition) (struct S_AudioFileManager * afm, SInt64 pos); /* seek/rewind in the file */ int (*GetByteCounter) (struct S_AudioFileManager * afm); /* return actual bytes streamed to audio hardware */ void (*SetEndOfFile) (struct S_AudioFileManager * afm, SInt64 pos); /* set the "EOF" (will behave just like it reached eof) */ /*protected:*/ AudioFilePlayer *mParent; SInt16 mForkRefNum; SInt64 mAudioDataOffset; char *mFileBuffer; int mByteCounter; int mReadFromFirstBuffer; int mLockUnsuccessful; int mIsEngaged; int mNumTimesAskedSinceFinished; void *mTmpBuffer; UInt32 mBufferSize; UInt32 mBufferOffset; /*public:*/ UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; int mWriteToFirstBuffer; int mFinishedReadingData; /*protected:*/ OSStatus(*Render) (struct S_AudioFileManager * afm, AudioBuffer * ioData); OSStatus(*GetFileData) (struct S_AudioFileManager * afm, void **inOutData, UInt32 * inOutDataSize); void (*AfterRender) (struct S_AudioFileManager * afm); /*public:*/ /*static */ OSStatus(*FileInputProc) (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, AudioBuffer * ioData); } AudioFileManager; AudioFileManager *new_AudioFileManager(AudioFilePlayer * inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize); void delete_AudioFileManager(AudioFileManager * afm); #endif /* vi: set ts=4 sw=4 expandtab: */