view src/audio/dart/SDL_dart.h @ 2359:b70b96e615d2 gsoc2008_iphone

These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver: - OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp). - OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added. - OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this. Some other notable differences: - OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently). - No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:31:42 +0000
parents 5f6550e5184f
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dart_h
#define _SDL_dart_h

#define INCL_TYPES
#define INCL_DOSSEMAPHORES
#define INCL_DOSRESOURCES
#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_DOSPROCESS

#define INCL_OS2MM
#define INCL_MMIOOS2
#define INCL_MCIOS2
#include <os2.h>
#include <os2me.h>              // DART stuff and MMIO stuff

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *_this

/* The DirectSound objects */
struct SDL_PrivateAudioData
{
    int iCurrDeviceOrd;
    int iCurrFreq;
    int iCurrBits;
    int iCurrChannels;
    int iCurrNumBufs;
    int iCurrBufSize;

    int iLastPlayedBuf;
    int iNextFreeBuffer;

    MCI_BUFFER_PARMS BufferParms;       // Sound buffer parameters
    MCI_MIX_BUFFER *pMixBuffers;        // Sound buffers
    MCI_MIXSETUP_PARMS MixSetupParms;   // Mixer setup parameters
    HEV hevAudioBufferPlayed;   // Event semaphore to indicate that an audio buffer has been played by DART
};

#endif /* _SDL_dart_h */

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