view docs/man3/SDL_WasInit.3 @ 2359:b70b96e615d2 gsoc2008_iphone

These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver: - OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp). - OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added. - OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this. Some other notable differences: - OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently). - No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:31:42 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WasInit \- Check which subsystems are initialized
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&.
.SH "RETURN VALUE"
.PP
\fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW
/* Here are several ways you can use SDL_WasInit() */

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);

if(subsystem_init&SDL_INIT_VIDEO)
  printf("Video is initialized\&.
");
else
  printf("Video is not initialized\&.
");



/* Just check for one specfic subsystem */

if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
  printf("Video is initialized\&.
");
else
  printf("Video is not initialized\&.
");




/* Check for two subsystems */

Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;

if(SDL_WasInit(subsystem_mask)==subsystem_mask)
  printf("Video and Audio initialized\&.
");
else
  printf("Video and Audio not initialized\&.
");
\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00